Examine

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Revision as of 11:03, 9 November 2022 by Jacmob (talk | contribs) (Created page with "thumb|110x110px|The examine interface. '''Examine''' is a feature in ''Old School Near-Reality'' that allows players to inspect objects closely. Almost anything in Near-Reality can be examined, whether it be items, non-player characters or scenery. To examine an object, right-click it and click on "Examine" (see Game controls). The examine option is usually the last option on an object or NPC's right-click menu. If a monster's combat level is hig...")
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The examine interface.

Examine is a feature in Old School Near-Reality that allows players to inspect objects closely. Almost anything in Near-Reality can be examined, whether it be items, non-player characters or scenery. To examine an object, right-click it and click on "Examine" (see Game controls). The examine option is usually the last option on an object or NPC's right-click menu. If a monster's combat level is higher than a player's, or if they have set their NPC 'Attack' option to always right click, then the examine option will appear for them as second to last.

Upon choosing the Examine option, a short description of the object will appear on the chat interface. If it is a stack of 100,000 or more items (such as a large stack of coins), the text will instead state the exact number of items in the stack, e.g. "111,237 x Coins."

Examining items is often not very useful for anything other than interest. One particularly unhelpful example can be seen when examining opal bolt tips, which yields the message: "Opal bolt tips." Examining some items or scenery during quests can be helpful, or even necessary. For example, examining the levers on the bottom level of the Abandoned Mine during the Haunted Mine quest lets the player know which lever is which. Many items instead yield humorous examine text, such as puns and popular culture references.

Trivia[edit | edit source]

  • The examine feature is conceptually similar to a tooltip, a brief blurb of text that appears upon interacting with certain screen elements in many GUIs.