World Boss

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Near-Reality World Boss[edit | edit source]

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NPCIn-combatIn-combat (phantom hands unleashed)
Xamphur
Xamphurpng.png
Released16 June 2021 (Update unknown)
RaceCitizen of Arceuus
LocationLizardman Temple
GenderMale
ExamineIf evil had a look, this would be it.
Advanced data
NPC ID10951
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Xamphur is one of Xeric's closest comrades that players must fight during A Kingdom Divided. Xamphur mainly attacks using grasp spells, which can bind the player if damage is taken; praying Protect from Magic will greatly reduce any damage done by his grasp spells. He uses Protect from Magic himself during the fight, thus rendering him immune to Magic spells. The fight begins with a number of marks on the floor, and walking over these will inflict a Mark of Darkness upon on the player, causing Xamphur's grasp spells to become twice as effective, and cause Corruption to occur twice as often if they get corrupted by one of the other mechanics mentioned below. Avoid the marks to fully avoid this effect.

Other than grasp spells, he has two special attacks:

  • He will summon two Phantom Hands (level 47) with very low hitpoints. When successfully dealing any damage, these hands will have a chance to cause the Corruption status effect, which drains some Prayer points every six seconds for some amount of time. Kill these as soon as they spawn to avoid being corrupted.
  • He will summon ghostly hands which come crushing down on the tile the player is standing on every game tick (0.6 seconds) inflicting rapid damage. Players can avoid these by walking or running around the room (while avoiding the Marks of Darkness) until this attack stops. It is also possible to run back and forth to avoid this damage. This attack functions similarly to the fire balls in Vorkath's acid attack.

Strategy[edit | edit source]

Xamphur is especially weak to ranged. Bring your best ranged gear, 3 prayer potions and fill the rest of your inventory with food. Turn off auto retaliate and run mode. Keep protect from magic on throughout the battle. Avoid the Mark of Darkness. Kill Phantom Hands as soon as they spawn. The ghostly hands deal damage on every game tick. The best way to avoid this is to run back and forth between two adjacent tiles. A great tactic for avoiding the falling ghostly hands that deal damage on every game tick is WALKING from one side of the battle area directly to the other side on a single row of tiles with no darkness pools.

Some additional tips which may prove useful:

  • The Seercull's special attack drains the opponent's Magic level by the damage inflicted. When combined with potions and prayer, this can considerably reduce Xamphur's accuracy, since magic attacks roll against your Magic level for accuracy.
  • The special attack of Rune thrownaxes can be helpful in disposing of the hands, since the thrownaxe will bounce to multiple targets. Be sure to attack a hand when using the special attack for maximum effect. If you use the Seercull special attack at the start of the fight, you will have enough Special Energy to use the chain-hit special beginning with the second spawn of hands and every spawn thereafter.
  • Xamphur appears to be immune to the effects of the Ring of recoil, so using one is pointless. For those using the Ring of suffering (r), disable the Recoil effect before battle so you won't waste charges.

History[edit | edit source]

Xamphur has over the last century planned a conspiracy spanning the entirety of Great Kourend with the intention of bringing back his master, Xeric. He is referred to by the lizardmen as Yo'kal ahk.

Long ago he played a role in plundering and looting Dinh's Redoubt in search of a location to perform experiments. In a Ancient letter written to Vasa Nistirio (High Priest Nistirio), Xamphur claims to have looted some of Dinh's equipment and taken it back to Quidamortem.

During the 40th decade, Xamphur achieved a breakthrough in the study of teleportation, giving Xeric the ability to perform a previously impossible feat. This allowed him to instantly travel around Great Kourend and aided in the creation of his talisman.

After Xeric's fall, Xamphur sought a way to bring him back, but was unable to do so. He would end up imprisoned by the lizardmen in the Lizardman Temple in Molch, having been accused of causing Xeric's disappearance. A century before the events of A Kingdom Divided, Xamphur managed to convince their shamans to release him and immediately began setting plans in motions to bring Xeric back. These plans would eventually include the corruption of King Kharedst IV by giving him a cursed flask, an alliance and conspiracy with the future Kourend Council, the deaths of both King Kharedst and the crown princess Rose, the sabotage of the Dark Altar and the Doors of Dinh, and presumably other schemes.

Xamphur is later seen conversing with Veos over the status of his plan before they are discovered by the adventurer. During the conversation, Xeric, in Veos' possessed body, commended Xamphur for the ambition and scale of his plan, but told him that he had no more use for Kourend, much to Xamphur's confusion. Xeric then sensed an eavesdropping adventurer and ordered Xamphur to dispose of them before rendezvousing in the far south, implied to be Varlamore. The adventurer injured Xamphur, but to very little effect and he in turn cast a lightning spell that he believed killed them, ordering some lizardmen to dispose of their corpse. This proved to be an oversight, as the adventurer had only been knocked unconscious, and when they regained their senses, the lizardmen tasked with disposal fled, believing them to be a zombie.

Nonetheless, Xamphur abandoned the area as it was now compromised. Arceuus mages were sent by Lord Trobin Arceuus to investigate Xamphur's hideout, where they discovered and tested the many spells that Xamphur had been working on. The ones that were deemed safe were presented to Trobin, who taught the adventurer these spells as a reward for their efforts.