Value

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Every item in Old School Near-Reality has a static value in coins predetermined by Near-Reality. Value is used to determine how much an item is worth to Non-player characters and to the game. Value is used in the following features in the game:

Actions that Turn Items to Coins[edit | edit source]

Spells[edit | edit source]

  • High Level Alchemy - Gives coins equal to of the item High Level Alchemy was cast on.
  • Low Level Alchemy - Gives coins equal to of the item Low Level Alchemy was cast on.

Store Prices[edit | edit source]

  • General stores - These stores buy items starting at Low Level Alchemy amount (), with some notable exceptions, and then depreciates the amount of coins given with every subsequent purchase.
    • Martin Thwait's Lost and Found - This store buys items starting at High Level Alchemy amount () and then depreciates the amount of coins given with every subsequent purchase.
    • Bandit Duty Free - This store buys items starting at High Level Alchemy amount () and then depreciates the amount of coins given with every subsequent purchase.
    • West Ardougne General Store - This store buys items starting at and then depreciates the amount of coins given with every subsequent purchase.
  • Specialty stores - Every specialty store has their own starting price to offer for items they stock. Prices are based on value and are typically around High Alchemy value.
  • Overstocked stores - A store will offer less money to buy items, the higher the current stock of that item in the store is. Whenever a store's stock is high enough that the price of an item has depreciated down to a value of , the item's price will not depreciate any further. This means items will always be bought by stores that accept the item for at least a tenth of the item's value, rounded down.

Miscellaneous[edit | edit source]

  • Items Kept on Death Value - Nearly all untradeable items use their value as their Items Kept on Death Value.
  • Value can also be interpreted as the summation of the High and Low Alchemy coin return of any particular item (0.6 + 0.4 = 1.0), although due to flooring this may be slightly lower than the real value.