Melee training: Difference between revisions

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{{Melee training monster
{{Melee training monster
|name = [[Sand Crab]]
|name = Sand Crab
|locations = Beach south of Hosidius, Crabclaw Isle, Crabclaw Caves
|locations = Beach south of Hosidius, Crabclaw Isle, Crabclaw Caves
|combat = 15
|combat = 15
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|{{plink|Ghrazi rapier}}
|{{plink|Ghrazi rapier}}
|80 Attack
|80 Attack
Stab
|Stab
|All Stats
|All Stats
| +124 Stab
| +124 Stab
+97 [Strength
+97 Strength
|{{Coins|{{GEP|Ghrazi rapier}}}}
|{{Coins|{{GEP|Ghrazi rapier}}}}
|This is one of the best melee training weapons. Its strength bonus is tied with the Inquisitor's mace and the Blade of Saeldor It does not degrade and it primarily uses the Stab attack style.
|This is one of the best melee training weapons. Its strength bonus is tied with the Inquisitor's mace and the Blade of Saeldor It does not degrade and it primarily uses the Stab attack style.
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|{{Plink|Inquisitor's mace}}
|{{Plink|Inquisitor's mace}}
|80 Attack
|80 Attack
|Crush]]
|Crush
|All Stats
|All Stats
| +123 Crush
| +123 Crush
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|-
|-
|{{Plink|Blade of saeldor}}
|{{Plink|Blade of saeldor}}
|80 [[Attack]]
|80 Attack
|[[Slash bonus|Slash]]
|Slash
|All Stats
|All Stats
| +123 [[Slash bonus|Slash]]
| +123 Slash
+97 [[Strength]]
+97 Strength
|{{Coins|{{GEP|Blade of saeldor (inactive)}}}}
|{{Coins|{{GEP|Blade of saeldor (inactive)}}}}
|This is one of the best melee training weapons. Its [[strength bonus]] is tied with the [[Ghrazi rapier]] and the [[Inquisitor's mace]]. However, it must be charged with [[Crystal shard]]s, which can be obtained from either doing various activities around [[Prifddinas]], or from exchanging certain crystal seeds with [[Amrod]]. This effectively makes the sword require [[Song of the Elves]] to use. Each shard grants 100 charges; the weapon can store up to 20,000 charges and loses one charge with each hit (regardless of whether the hit is successful or not.) One can bring it and 1,000 [[crystal shard]]s to a [[singing bowl]] to make [[Blade of Saeldor (c)]], which is non-degradeable and non-tradeable (requires Lv.82 [[Crafting]] and [[Smithing]]).
|This is one of the best melee training weapons. Its strength bonus is tied with the Ghrazi rapier and the Inquisitor's mace. However, it must be charged with Crystal shards, which can be obtained from either doing various activities around Prifddinas, or from exchanging certain crystal seeds with Amrod. Each shard grants 100 charges; the weapon can store up to 20,000 charges and loses one charge with each hit (regardless of whether the hit is successful or not.) One can bring it and 1,000 crystal shards to a singing bowl to make Blade of Saeldor (c), which is non-degradeable and non-tradeable (requires Lv.82 Crafting and Smithing).
|-
|-
|{{plink|Abyssal tentacle}}
|{{plink|Abyssal tentacle}}
|75 [[Attack]]
|75 Attack
|[[Slash]]
|Slash
|[[Attack]], [[Defence]]
|Attack, Defence
| +119 [[Slash]]<br/>
| +119 Slash<br/>
+94 [[Strength bonus|Strength]]
+94 Strength
|{{Coins|{{GEP|Abyssal whip}}+{{GEP|Kraken tentacle}}}}
|{{Coins|{{GEP|Abyssal whip}}+{{GEP|Kraken tentacle}}}}
|While it is the fourth strongest weapon in the game, the tentacle's cost per attack, of {{Coins|{{GEP|Abyssal whip|0.0001}}}}, makes training far more expensive, but provides a boost of +8 [[Slash]] and +4 [[Strength]]. The costs adds up to {{Coins|{{GEP|Abyssal whip|0.15}}}} coins per hour, completely degrading after 10,000 hits.
|While it is the fourth strongest weapon in the game, the tentacle's cost per attack, of {{Coins|{{GEP|Abyssal whip|0.0001}}}}, makes training far more expensive, but provides a boost of +8 Slash and +4 Strength. The costs adds up to {{Coins|{{GEP|Abyssal whip|0.15}}}} coins per hour, completely degrading after 10,000 hits.


Not specifically for sale in the Grand Exchange. Created by combining an [[Abyssal whip]] with a [[Kraken tentacle]].
Not specifically for sale in the Grand Exchange. Created by combining an Abyssal whip with a Kraken tentacle.
|-
|-
|{{plink|Abyssal whip}}
|{{plink|Abyssal whip}}
|70 [[Attack]]
|70 Attack
|[[Slash]]
|Slash
|[[Attack]], [[Defence]],
|Attack, Defence,
All stats on [[Controlled]]
All stats on Controlled
| +111 [[Slash]]<br/>
| +111 Slash<br/>
+90 [[Strength bonus|Strength]]
+90 Strength
|{{Coins|{{GEP|Abyssal whip}}}}
|{{Coins|{{GEP|Abyssal whip}}}}
|This is the most common training weapon, especially considering that it is affordable and does not degrade. The whip is the second-strongest non-degradable Attack and Defence training weapon in the game. Using this weapon on [[Controlled]] is an easy, but slower way to reach 99 [[Attack]], [[Strength]], and [[Defence]] since all the experience is spread across these three skills. One disadvantage of the abyssal whip is that it cannot train strength without training Attack and Defence at the same time, so [[Combat pure|pures]] should avoid using it to train.
|This is the most common training weapon, especially considering that it is affordable and does not degrade. The whip is the second-strongest non-degradable Attack and Defence training weapon in the game. Using this weapon on Controlled is an easy, but slower way to reach 99 Attack, Strength, and Defence since all the experience is spread across these three skills. One disadvantage of the abyssal whip is that it cannot train strength without training Attack and Defence at the same time, so pures should avoid using it to train.
|-
|-
|{{plink|Saradomin's blessed sword}}
|{{plink|Saradomin's blessed sword}}
|75 [[Attack]]
|75 Attack
|[[Slash]]
|Slash
|[[Strength]]
|Strength
| +100 [[Slash]]<br/>
| +100 Slash<br/>
+88 [[Strength bonus|Strength]]
+88 Strength
|{{Coins|{{GEP|Saradomin sword}}+{{GEP|Saradomin's tear}}}}
|{{Coins|{{GEP|Saradomin sword}}+{{GEP|Saradomin's tear}}}}
|Similar to the [[Abyssal tentacle]], this weapon degrades. Each hit costs {{Coins|{{GEP|Saradomin sword}} * 0.0001}}, costing {{Coins|{{GEP|Saradomin sword}} * 0.15}} per hour of constant use. This is the third-best Strength training weapon in the game. After 10,000 hits, the sword crumbles to dust, and you get the Tear back.
|Similar to the Abyssal tentacle, this weapon degrades. Each hit costs {{Coins|{{GEP|Saradomin sword}} * 0.0001}}, costing {{Coins|{{GEP|Saradomin sword}} * 0.15}} per hour of constant use. This is the third-best Strength training weapon in the game. After 10,000 hits, the sword crumbles to dust, and you get the Tear back.


Not specifically for sale in the Grand Exchange. Created by combining a [[Saradomin sword]] with a [[Saradomin's tear]].
Not specifically for sale in the Grand Exchange. Created by combining a Saradomin sword with a Saradomin's tear.
|-
|-
|{{plink|Abyssal bludgeon}}
|{{plink|Abyssal bludgeon}}
|70 [[Attack]]<br/>
|70 Attack<br/>
70 [[Strength]]
70 Strength
|[[Crush]]
|Crush
|[[Strength]]
|Strength
| +102 [[Crush]]<br/>
| +102 Crush<br/>
+85 [[Strength]]
+85 Strength
|{{Coins|{{GEP|Abyssal bludgeon}}}}
|{{Coins|{{GEP|Abyssal bludgeon}}}}
|This is the second-best non-degradable Strength training weapon. It is very useful when fighting a monster with a vulnerability to Crush weapons, such as [[Revenants]] and [[Vet'ion]]. However, its fairly high cost and only slight upgrade over more affordable weapons make it less popular than them.
|This is the second-best non-degradable Strength training weapon. It is very useful when fighting a monster with a vulnerability to Crush weapons, such as Revenants and Vet'ion. However, its fairly high cost and only slight upgrade over more affordable weapons make it less popular than them.
|-
|-
|{{plink|Zamorakian hasta}}
|{{plink|Zamorakian hasta}}
|70 [[Attack]]<br/>
|70 Attack<br/>
[[Barbarian training]]
|Stab
|[[Stab]]
|Defence
|[[Defence]]
All stats on Controlled
All stats on [[Controlled]]
| +115 Stab<br/>
| +115 [[Stab]]<br/>
+83 Strength
+83 [[Strength]]
|{{Coins|{{GEP|Zamorakian hasta}}}}
|{{Coins|{{GEP|Zamorakian hasta}}}}
|This weapon is not generally chosen for everyday training due to only being able to train on controlled or defensive. It is both weaker and more expensive than the [[Abyssal whip]]. It is primarily used against monsters with a weakness to Stab, such as all types of [[dragons]]. It also has a decent Crush bonus, so it can be used as an alternative to the Abyssal bludgeon for fighting Crush-weak enemies like [[Kalphites]] and [[Vet'ion]].
|This weapon is not generally chosen for everyday training due to only being able to train on controlled or defensive. It is both weaker and more expensive than the Abyssal whip. It is primarily used against monsters with a weakness to Stab, such as all types of dragons. It also has a decent Crush bonus, so it can be used as an alternative to the Abyssal bludgeon for fighting Crush-weak enemies like Kalphites and Vet'ion.
|-
|-
|{{plink|Abyssal dagger}}
|{{plink|Abyssal dagger}}
|70 [[Attack]]
|70 Attack
|[[Stab]]
|Stab
|[[Strength]]
|Strength
| +105 [[Stab]]<br/>
| +105 Stab<br/>
+83 [[Strength]]
+83 Strength
|{{Coins|{{GEP|Abyssal dagger}}}}
|{{Coins|{{GEP|Abyssal dagger}}}}
|The fourth-best one-handed Strength training weapon. It should not be used for Attack training unless a Stab weapon is needed.
|The fourth-best one-handed Strength training weapon. It should not be used for Attack training unless a Stab weapon is needed.
|-
|-
|{{plink|Staff of the dead}}
|{{plink|Staff of the dead}}
|75 [[Attack]]<br/>
|75 Attack<br/>
75 [[Magic]]
75 Magic
|[[Slash]]
|Slash
|[[Strength]]
|Strength
| +99 [[Slash]]<br/>
| +99 Slash<br/>
+80 [[Strength]]
+80 Strength
|{{Coins|{{GEP|Staff of the dead}}}}
|{{Coins|{{GEP|Staff of the dead}}}}
|The fifth-best one-handed Strength training weapon. It is more accurate with a defender than the next-best Strength training weapon, the [[Saradomin sword]], but has lower strength. This makes the staff better against high-defence monsters, but it is much less affordable. Also it is strictly worse than the [[Abyssal dagger]], which should usually be used instead unless slash is needed.
|The fifth-best one-handed Strength training weapon. It is more accurate with a defender than the next-best Strength training weapon, the Saradomin sword, but has lower strength. This makes the staff better against high-defence monsters, but it is much less affordable. Also it is strictly worse than the Abyssal dagger, which should usually be used instead unless slash is needed.
|-
|-
|{{plink|Saradomin sword}}
|{{plink|Saradomin sword}}
|70 [[Attack]]
|70 Attack
|[[Slash]]
|Slash
|[[Strength]]
|Strength
| +82 [[Slash]]<br/>
| +82 Slash<br/>
+82 [[Strength]]
+82 Strength
|{{Coins|{{GEP|Saradomin sword}}}}
|{{Coins|{{GEP|Saradomin sword}}}}
|The Saradomin sword is a much more affordable Strength training weapon than anything above it on this list. Against lower defence monsters such as [[Yaks]], the Saradomin sword will on average do higher damage per second than the [[Staff of the dead]] due to its higher strength. However, this sword's lack of a shield and the staff's magic capabilities and melee accuracy make the staff usually more desirable if you can afford it.
|The Saradomin sword is a much more affordable Strength training weapon than anything above it on this list. Against lower defence monsters such as Yaks, the Saradomin sword will on average do higher damage per second than the Staff of the dead due to its higher strength. However, this sword's lack of a shield and the staff's magic capabilities and melee accuracy make the staff usually more desirable if you can afford it.
|-
|-
|{{plink|Sarachnis cudgel}}
|{{plink|Sarachnis cudgel}}
|65 [[Attack]]
|65 Attack
|[[Crush]]
|Crush
|[[Strength]]
|Strength
| +93 [[Crush]]<br/>
| +93 Crush<br/>
+76 [[Strength]] (dragon defender)
+76 Strength (dragon defender)
|{{Coins|{{GEP|Sarachnis cudgel}}}}
|{{Coins|{{GEP|Sarachnis cudgel}}}}
|The Sarachnis cudgel is typically not used for training, as it has only minor benefits over the [[Dragon scimitar]] and has a 5 Attack higher requirement to wield, and when compared to the higher tier weapons that require 70+ Attack such as the [[Saradomin sword]] and [[Staff of the dead]] it's outclassed in terms of melee strength. However, the cudgel can pull ahead in rare cases where the target is vulnerable to crush.
|The Sarachnis cudgel is typically not used for training, as it has only minor benefits over the Dragon scimitar and has a 5 Attack higher requirement to wield, and when compared to the higher tier weapons that require 70+ Attack such as the Saradomin sword and Staff of the dead it's outclassed in terms of melee strength. However, the cudgel can pull ahead in rare cases where the target is vulnerable to crush.
|-
|-
|{{plink|Viggora's chainmace}}
|{{plink|Viggora's chainmace}}
|60 [[Attack]]<br/>
|60 Attack<br/>
|[[Crush]]
|Crush
|[[Strength]]
|Strength
| +91 [[Crush]]<br/>
| +91 Crush<br/>
+72 [[Strength]] (dragon defender)
+72 Strength (dragon defender)
|{{Coins|{{GEP|Viggora's chainmace (u)}}}}
|{{Coins|{{GEP|Viggora's chainmace (u)}}}}
|This is tied for the best training weapon for all attack styles at level 60 with the Dragon Scimitar, without having to be charged or do any quests. If charged, an additional 50% melee accuracy and damage boost is applied when attacking any NPC in the Wilderness, making this weapon often better than every other weapon as the fastest way to train if done in the wilderness. However, it is significantly more expensive than the Dragon Scimitar and poses a threat of money loss (in charges) if killed in the wilderness. Additionally, the mace is slightly less accurate than the Dragon Scimitar when paired with one of the various [[Dragon defender|defenders]], as defenders generally provide higher offensive stab/slash bonus than crush bonus.
|This is tied for the best training weapon for all attack styles at level 60 with the Dragon Scimitar, without having to be charged or do any quests. If charged, an additional 50% melee accuracy and damage boost is applied when attacking any NPC in the Wilderness, making this weapon often better than every other weapon as the fastest way to train if done in the wilderness. However, it is significantly more expensive than the Dragon Scimitar and poses a threat of money loss (in charges) if killed in the wilderness. Additionally, the mace is slightly less accurate than the Dragon Scimitar when paired with one of the various defenders, as defenders generally provide higher offensive stab/slash bonus than crush bonus.
|-
|-
|{{plink|Dragon scimitar}}
|{{plink|Dragon scimitar}}
|60 [[Attack]]<br/>
|60 Attack<br/>
[[Monkey Madness I]]
|Slash
|[[Slash]]
|All Stats
|All Stats
| +91 [[Slash]]<br/>
| +91 Slash<br/>
+72 [[Strength]] (dragon defender)
+72 Strength (dragon defender)
|{{Coins|{{GEP|Dragon scimitar}}}}
|{{Coins|{{GEP|Dragon scimitar}}}}
|This is tied for the best training weapon for all attack styles at level 60 with the Viggora's Chainmace. In addition, the Dragon scimitar is a '''''much''''' cheaper alternative to all of the weapons listed above, making it very popular even among some high level players. For Attack and Defence training, it should be replaced with the [[Abyssal whip]] as soon as one can afford and equip it.
|This is tied for the best training weapon for all attack styles at level 60 with the Viggora's Chainmace. In addition, the Dragon scimitar is a '''''much''''' cheaper alternative to all of the weapons listed above, making it very popular even among some high level players. For Attack and Defence training, it should be replaced with the Abyssal whip as soon as one can afford and equip it.
|-
|-
|{{plink|Dragon sword}}
|{{plink|Dragon sword}}
|60 [[Attack]]
|60 Attack
|[[Stab weapons|Stab]]
|Stab
|All Stats
|All Stats
| +90 [[Stab]]<br/>+69 [[Strength]] (dragon defender)
| +90 <br/>+69 Strength (dragon defender)
|{{Coins|{{GEP|Dragon sword}}}}
|{{Coins|{{GEP|Dragon sword}}}}
|This is comparable to the [[Dragon scimitar]] in stats, but without the quest requirement of [[Monkey Madness I]].
|This is comparable to the Dragon scimitar in stats.
|-
|-
|{{plink|Leaf-bladed battleaxe}}
|{{plink|Leaf-bladed battleaxe}}
|65 [[Attack]]<br/>
|65 Attack<br/>
55 [[Slayer]]
55 Slayer
|[[Crush]]
|Crush
|[[Strength]]
|Strength
| +96 [[Slash]]<br/>
| +96 Slash<br/>
+95 [[Crush]]
+95 Crush
+98 [[Strength]] (dragon defender)
+98 Strength (dragon defender)
|{{Coins|{{GEP|Leaf-bladed battleaxe}}}}
|{{Coins|{{GEP|Leaf-bladed battleaxe}}}}
|This weapon has the highest strength bonus in the game for a single handed weapon. It also has the second highest Crush attack bonus for a single handed weapon. This weapon is great to use against beasts which are weak to crush.
|This weapon has the highest strength bonus in the game for a single handed weapon. It also has the second highest Crush attack bonus for a single handed weapon. This weapon is great to use against beasts which are weak to crush.
|-
|-
|{{plink|Dragon longsword}}
|{{plink|Dragon longsword}}
|60 [[Attack]]<br/>
|60 Attack<br/>
[[Lost City]]
|Slash
|[[Slash]]
|All Stats
|All Stats
| +93 [[Slash]]
| +93 Slash
+77 [[Strength]] (dragon defender)
+77 Strength (dragon defender)
|{{Coins|{{GEP|Dragon longsword}}}}
|{{Coins|{{GEP|Dragon longsword}}}}
|A viable alternate training weapon before being able to use the [[Dragon scimitar]] since [[Monkey Madness I]] is a much longer and harder quest than [[Lost City]]. It should be noted that the [[Dragon longsword]] attacks 1 game tick slower than the Dragon scimitar, making it less damage per second than the Dragon scimitar for training.
|A viable alternate training weapon before being able to use the Dragon scimitar. It should be noted that the Dragon longsword attacks 1 game tick slower than the Dragon scimitar, making it less damage per second than the Dragon scimitar for training.
|-
|-
|{{plink|Leaf-bladed sword}}
|{{plink|Leaf-bladed sword}}
|50 [[Attack]]<br/>
|50 Attack<br/>
55 [[Slayer]]
55 Slayer
|[[Stab]]
|Stab
|All Stats
|All Stats
| +67 [[Stab]]<br/>+50 [[Strength]] (no defender)
| +67 Stab<br/>+50 Strength (no defender)
|{{Coins|{{GEP|Leaf-bladed sword}}}}
|{{Coins|{{GEP|Leaf-bladed sword}}}}
|This weapon is the second best option at 50 attack, behind the  [[Granite hammer]]. It requires 55 Slayer in addition to attack levels, so it's not used often outside of killing [[Turoth]]s and [[Kurask]]s.
|This weapon is the second best option at 50 attack, behind the  Granite hammer. It requires 55 Slayer in addition to attack levels, so it's not used often outside of killing Turoths and Kurasks.
|-
|-
|{{plink|Granite hammer}}
|{{plink|Granite hammer}}
|50 [[Attack]]
|50 Attack
50 [[Strength]]
50 Strength
|[[Crush]]
|Crush
|All Stats
|All Stats
| +57 [[Crush]]
| +57 Crush
+56 [[Strength]]
+56 Strength
(no defender)
(no defender)
|{{Coins|{{GEP|Granite hammer}}}}
|{{Coins|{{GEP|Granite hammer}}}}
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|-
|-
|{{plink|Brine sabre}}
|{{plink|Brine sabre}}
|40 [[Attack]]
|40 Attack
|[[Slash]]
|Slash
|All Stats
|All Stats
| +47 [[Slash]]<br/>
| +47 Slash<br/>
+46 [[Strength]] (no defender)
+46 Strength (no defender)
|{{Coins|{{GEP|Brine sabre}}}}
|{{Coins|{{GEP|Brine sabre}}}}
|A more expensive alternative to the [[Rune scimitar]], the [[Brine sabre]] boasts 2 additional slash and strength bonus, while also possessing a special attack. This makes it a popular training weapon for those who have the money.
|A more expensive alternative to the Rune scimitar, the Brine sabre boasts 2 additional slash and strength bonus, while also possessing a special attack. This makes it a popular training weapon for those who have the money.
|-
|-
|{{plink|Rune scimitar}}
|{{plink|Rune scimitar}}
|[[Attack|40 Attack]]
|40 Attack
|[[Slash]]
|Slash
|All Stats
|All Stats
| +45 [[Slash]]<br/>
| +45 Slash<br/>
+44 [[Strength]] (no defender)
+44 Strength (no defender)
|{{Coins|{{GEP|Rune scimitar}}}}
|{{Coins|{{GEP|Rune scimitar}}}}
|The prototypical ''RuneScape'' weapon. This is your best bet for a cheap and effective training weapon at this level.
|The prototypical ''Near-Reality'' weapon. This is your best bet for a cheap and effective training weapon at this level.
|-
|-
|{{plink|Granite longsword}}
|{{plink|Granite longsword}}
|50 [[Attack]]<br />
|50 Attack<br />
50 [[Strength]]
50 Strength
|[[Slash]]
|Slash
|All Stats
|All Stats
| +65 [[Slash]]<br />+62 [[Strength]] (no defender)
| +65 Slash<br />+62 Strength (no defender)
|{{Coins|{{GEP|Granite longsword}}}}
|{{Coins|{{GEP|Granite longsword}}}}
|This weapon attacks slower than the [[Granite hammer]], [[Leaf-bladed sword]] and [[Rune scimitar]], making it usually worse overall.
|This weapon attacks slower than the Granite hammer, Leaf-bladed sword, and Rune scimitar, making it usually worse overall.
|-
|-
|Other [[Scimitars]]
|Other Scimitars
|< 40 [[Attack]]
|< 40 Attack
|[[Slash]]
|Slash
|All Stats
|All Stats
|Varies
|Varies
|Varies
|Varies
|Before reaching 40 Attack, it is recommended to train with the highest level [[scimitar]] that is available at your Attack level.
|Before reaching 40 Attack, it is recommended to train with the highest level scimitar that is available at your Attack level.
|}
|}


==Other equipment options==
==Other equipment options==
===Obsidian equipment + Berserker necklace===
===Obsidian equipment + Berserker necklace===
Wearing the [[obsidian platebody]], [[obsidian platelegs]], and the [[obsidian helmet]] gives a 10% damage and accuracy bonus to melee [[obsidian weapons]]. Wearing the [[berserker necklace]] also gives another 20% damage bonus to Obsidian weapons. Combining all four of these items with the [[Toktz-xil-ak]] (Obsidian sword) can actually give faster experience rates than anything in the table above against low-defence monsters, such as those in the [[Nightmare Zone]]. However, the set has below-average defence and does not allow the use of a [[Slayer helmet]]. If the player cannot use all five items, they should not be using the [[Toktz-xil-ak]].
Wearing the obsidian platebody, obsidian platelegs, and the obsidian helmet gives a 10% damage and accuracy bonus to melee obsidian weapons. Wearing the berserker necklace also gives another 20% damage bonus to Obsidian weapons. Combining all four of these items with the Toktz-xil-ak (Obsidian sword) can actually give faster experience rates than anything in the table above against low-defence monsters. However, the set has below-average defence and does not allow the use of a Slayer helmet. If the player cannot use all five items, they should not be using the Toktz-xil-ak.
===Void knight equipment===
===Void knight equipment===
Wearing the [[Void melee helm]] with the full [[Void Knight equipment]] set gives a 10% melee damage and accuracy bonus. This bonus accuracy makes it good against certain high-defence monsters like the [[Corporeal Beast]]. It is a good alternative for players with 42 combat stats who do not have access to high-strength gear. However, this set gives less strength than other melee equipment and has significantly lower melee and ranged defence, making it usually worse for training than high strength gear.
Wearing the Void melee helm with the full Void Knight equipment set gives a 10% melee damage and accuracy bonus. This bonus accuracy makes it good against certain high-defence monsters like the Corporeal Beast. It is a good alternative for players with 42 combat stats who do not have access to high-strength gear. However, this set gives less strength than other melee equipment and has significantly lower melee and ranged defence, making it usually worse for training than high strength gear.
===Dharok the Wretched's equipment===
===Dharok the Wretched's equipment===
Wearing a full set of [[Dharok the Wretched's equipment]] gives the set effect of increasing the player's damage the lower their remaining hitpoints are. Using a [[dwarven rock cake]] or [[locator orb]] the player can intentionally keep their health at 1&nbsp;hp while using [[Protection prayers]] to block all forms of damage. If the player has a source of prayer or damage block, such as by using [[prayer potions]], [[absorption]]s (Nightmare Zone only), or an altar, the player can safely use the set's effect to deal very high amounts of damage and gain fast experience. However, the set degrades after 15 hours of use and must be repaired in order to keep its stats.
Wearing a full set of Dharok the Wretched's equipment gives the set effect of increasing the player's damage the lower their remaining hitpoints are. Using a dwarven rock cake allows the player can intentionally keep their health at 1&nbsp;hp while using Protection prayers to block all forms of damage. If the player has a source of prayer or damage block, such as by using prayer potions, or an altar, the player can safely use the set's effect to deal very high amounts of damage and gain fast experience. However, the set degrades after 15 hours of use and must be repaired in order to keep its stats.
===Guthan the Infested's equipment===
===Guthan the Infested's equipment===
Wearing a full set of [[Guthan the Infested's equipment]] gives the set effect of a 25% chance to heal the player by the damage dealt. This set deals less damage than some of the best options on the list, but it allows players to train for long periods of time without banking to heal. Players can bring the four pieces in their inventory, train on their normal high-strength equipment, and switch to the Guthan's equipment only when their health gets low. Popular monsters for this tactic are [[gargoyle]]s, [[nechryael]], and [[Bandit (Bandit Camp)|bandits]]. However, the set degrades after 15 hours of use and must be repaired in order to keep its stats.
Wearing a full set of Guthan the Infested's equipment gives the set effect of a 25% chance to heal the player by the damage dealt. This set deals less damage than some of the best options on the list, but it allows players to train for long periods of time without banking to heal. Players can bring the four pieces in their inventory, train on their normal high-strength equipment, and switch to the Guthan's equipment only when their health gets low. Popular monsters for this tactic are gargoyles, nechryael, and bandits. However, the set degrades after 15 hours of use and must be repaired in order to keep its stats.


{{Training guides}}
{{Training guides}}