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|map = {{Map|name=Chambers of Xeric|1245,3557|zoom=2}} | |map = {{Map|name=Chambers of Xeric|1245,3557|zoom=2}} | ||
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The '''Chambers of Xeric''' are located within a sprawling cave system beneath | The '''Chambers of Xeric''' are located within a sprawling cave system beneath Mount Quidamortem in the Kebos Lowlands, built by Xeric long ago. | ||
==Location== | ==Location== | ||
[[File:Path to Raids.png|thumb|380px|Getting to Mount Quidamortem from the Shayziens' Wall.]] | [[File:Path to Raids.png|thumb|380px|Getting to Mount Quidamortem from the Shayziens' Wall.]] | ||
The Chambers of Xeric are located on | The Chambers of Xeric are located on Mount Quidamortem, which can be quickly accessed via the Teleport Interface : Bosses -> Raids I: Chambers of Xeric. | ||
==Mechanics== | ==Mechanics== | ||
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The Chambers of Xeric uses a unique party finding system to help determine how strong the team is. This will affect the strength of the [[monsters]] and [[bosses]], in addition to the requirements needed in the [[skilling]] rooms. Players can bring their own supplies in (tools not needed), but will need to utilise the chambers' resources in order to defeat the increasingly strong bosses. Any number of players from 1 to 100 may start a raid. | The Chambers of Xeric uses a unique party finding system to help determine how strong the team is. This will affect the strength of the [[monsters]] and [[bosses]], in addition to the requirements needed in the [[skilling]] rooms. Players can bring their own supplies in (tools not needed), but will need to utilise the chambers' resources in order to defeat the increasingly strong bosses. Any number of players from 1 to 100 may start a raid. | ||
To start a raid, the leader must create a team. This "team" is the leader's [[chat-channel]]; which other players may join by manually typing in the channel's name. Once everyone is ready, the leader should enter the chambers, where a starting room is located. The raid officially starts once the leader starts the raid; when that happens, all the mechanics will be calculated and no one may join the instance if they were not in by the time the raid started. If the leader leaves by any means, the next leader will be whoever has the highest rank in the Clan Chat, with a minimum rank of recruit; if no suitable rank is found, everyone is thrown out of the | To start a raid, the leader must create a team. This "team" is the leader's [[chat-channel]]; which other players may join by manually typing in the channel's name. Once everyone is ready, the leader should enter the chambers, where a starting room is located. The raid officially starts once the leader starts the raid; when that happens, all the mechanics will be calculated and no one may join the instance if they were not in by the time the raid started. If the leader leaves by any means, the next leader will be whoever has the highest rank in the Clan Chat, with a minimum rank of recruit; if no suitable rank is found, everyone is thrown out of the instance. | ||
There are three floors in each raid; the final floor is always the same, housing the final boss. At the end of the first and second floors is an energy well that fully replenishes the players' run energy when interacted with. In normal-sized raids, each floor contains a mix of 2-3 combat/puzzle rooms; in large raids, each floor always contains four of these with the potential for duplicate puzzle rooms. | There are three floors in each raid; the final floor is always the same, housing the final boss. At the end of the first and second floors is an energy well that fully replenishes the players' run energy when interacted with. In normal-sized raids, each floor contains a mix of 2-3 combat/puzzle rooms; in large raids, each floor always contains four of these with the potential for duplicate puzzle rooms. | ||
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Challenge Mode is a "hard" version of the existing Chambers of Xeric. All combat and puzzle rooms are featured and the enemies themselves have significantly increased stats. The layout of each floor is always static; due to putting all combat and puzzle rooms inside, teams must clear three floors with the general difficulty increasing as players venture deeper down. | Challenge Mode is a "hard" version of the existing Chambers of Xeric. All combat and puzzle rooms are featured and the enemies themselves have significantly increased stats. The layout of each floor is always static; due to putting all combat and puzzle rooms inside, teams must clear three floors with the general difficulty increasing as players venture deeper down. | ||
Completion of the mode in a specific time frame can yield [[metamorphic dust]] to reskin an [[olmlet]], | Completion of the mode in a specific time frame can yield [[metamorphic dust]] to reskin an [[olmlet]],[[twisted ancestral colour kit]] to recolour ancestral robes, and the [[Twisted Horns]]. Cosmetic capes are awarded at specific clear milestones. | ||
==Resources== | ==Resources== |