A non-player character, or NPC, is a character not controlled by a player. As such, NPCs are computer-controlled characters with pre-defined functions, paths, and methods to enhance players' immersion to the game. Players can usually talk to NPCs, but they are not attackable; if they are attackable, they are considered monsters. They include store owners, bankers and civilians. NPCs can give out quests, sell items, restrict access to certain areas and perform other vital duties. Many have no useful function, but provide atmosphere or interesting conversation. Some can talk in public, but this will not appear in the chat list. NPCs have a yellow colour on the minimap and in context menus.

An example of a non-player character, Vannaka.

If a space is occupied by a player or an NPC, another player may walk through them without their path being blocked (with some exception, such as various monkey guards on Ape Atoll), but most NPCs cannot walk onto or over a space occupied by a player or another NPC. Additionally, if a player blocks an NPC from moving for too long, the NPC will reset to its respawn location.

TriviaEdit

  • Some in-game entities that do not represent actual characters may be defined as NPCs, such as fishing spots, evident by their ID, yellow name and the player's pathing properties.
  • The first NPC that was created was Hans.