Melee training: Difference between revisions

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{{cleanup|the page is really long, and it has obsolete methods and outdated information}}
{{cleanup|the page is really long, and it has obsolete methods and outdated information}}
This article provides information about effective ways to train [[Attack]], [[Strength]], [[Defence]], and [[Hitpoints]] through [[melee]] [[combat]].
This article provides information about effective ways to train Attack, Strength, Defence, and Hitpoints through melee combat.


This guide is organised into sections based on skill levels. For example, if the section header is ''Levels 20 to 30'', you should begin training at the area with an Attack and Strength level of at least 20. Defence is also preferred to be at that level, but is not always required. The solution to lower Defence is to bring more [[food]], or use food that heals more.
This guide is organised into sections based on skill levels. For example, if the section header is ''Levels 20 to 30'', you should begin training at the area with an Attack and Strength level of at least 20. Defence is also preferred to be at that level, but is not always required. The solution to lower Defence is to bring more food, or use food that heals more.


==General training notes==
==General training notes==
*Strength can be trained without training Hitpoints with [[barbarian fishing]].
*Strength can be trained without training Hitpoints with barbarian fishing.
*Defence can be trained by using [[Ancient Magicks]] on [[combat options#Defensive 2|defensive]] or [[chinchompas]] on Long fuse against [[Maniacal monkey]]s for more experience per hour than using melee.
*Defence can be trained by using Ancient Magicks on defensive or chinchompas on Long fuse against Maniacal monkeys for more experience per hour than using melee.
*Players can complete [[Slayer]] tasks to train Slayer while simultaneously training [[combat]] stats. This is an effective combat training method as well as providing profit in most cases.
*Players can complete Slayer tasks to train Slayer while simultaneously training combat stats. This is an effective combat training method as well as providing profit in most cases.
*When fighting dangerous monsters it is suggested to bring a [[teleportation]] [[tablet]] '''or''' if your [[Magic]] level is high enough, teleportation [[runes]] in order to quickly escape. Note that a tablet can be more easily clicked from your inventory and takes up less space than runes for a teleport spell.
*When fighting dangerous monsters it is suggested to bring a teleportation tablet '''or''' if your Magic level is high enough, teleportation runes in order to quickly escape. Note that a tablet can be more easily clicked from your inventory and takes up less space than runes for a teleport spell.


==Suggested training methods for best experience==
==Suggested training methods for best experience==
Completing the [[Waterfall Quest]] at level 1 Attack and Strength will instantly bring the player to level 30 in each. This quest has no requirements, making it the fastest way to train a brand new account to these levels, skipping much of the slow low-level training. However, there are several aggressive and hard-hitting monsters during the quest, so players may want to train some [[Defence]] and [[Hitpoints]] levels in order to make the quest safer. See the [[Waterfall Quest]] guide for more information on how to complete this quest.


===Levels 1 to 10===
===Levels 1 to 10===
{{Melee training monster
{{Melee training monster
|name = [[Chicken]]
|name = Chicken
|locations = North-east of [[Lumbridge]] just east of [[River Lum]], south of [[River Lum]] in [[Farmer Fred]]'s chicken coop
|locations = North-east of Lumbridge just east of River Lum, south of River Lum in Farmer Fred's chicken coop
|combat = 1
|combat = 1
|hitpoints = 3
|hitpoints = 3
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===Levels 10 to 60/70===
===Levels 10 to 60/70===
{{Melee training monster
{{Melee training monster
|name = [[Ammonite Crab]]
|name = Ammonite Crab
|locations = [[Fossil Island]]
|locations = Fossil Island
|combat = 25
|combat = 25
|hitpoints = 100
|hitpoints = 100
|requirements = [[Bone Voyage]]
|recommendations = Armour and food for low defence levels. Digsite pendant.
|recommendations = Armour and food for low defence levels. [[Digsite pendant]]. Build the bank chest on Fossil Island to get access to a nearby bank
|advantages = * The best monster for training at medium and high combat levels
|advantages = * The best monster for training at medium and high combat levels
*Very high health targets with low [[Defence]] and [[Attack]] ability, meaning you won't need much food if any
*Very high health targets with low Defence and Attack ability, meaning you won't need much food if any
*High in number, easy to group and kill in groups
*High in number, easy to group and kill in groups
*Automatic aggro, meaning there are many AFK spots
*Automatic aggro, meaning there are many AFK spots
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{{Melee training monster
{{Melee training monster
|name = [[Sand Crab]]
|name = [[Sand Crab]]
|locations = Beach south of [[Hosidius]], [[Crabclaw Isle]], [[Crabclaw Caves]]
|locations = Beach south of Hosidius, Crabclaw Isle, Crabclaw Caves
|combat = 15
|combat = 15
|hitpoints = 60
|hitpoints = 60
|requirements = 10,000 coins to enter [[Crabclaw Isle]], or have started [[The Depths of Despair]] to enter the [[Crabclaw Caves]]. There are also spots with no requirements
|recommendations = Armour and food for low levels. If you are farming on the beach south of Hosidius there is a bank chest nearby so inventory space is not a concern. Using a full inventory of super attack and super strength potions increases considerably the DPS, which ultimately increases the experiences rates per hour
|recommendations = Armour and food for low levels. If you are farming on the beach south of Hosidius there is a bank chest nearby so inventory space is not a concern. Using a full inventory of [[super attack]] and [[super strength]] potions increases considerably the DPS, which ultimately increases the experiences rates per hour
|advantages = * Very high health targets with low Defence and Attack ability
|advantages = * Very high health targets with low [[Defence]] and [[Attack]] ability
*High in number, easy to group and kill in groups
*High in number, easy to group and kill in groups
*Automatic aggro, meaning there are many AFK spots
*Automatic aggro, meaning there are many AFK spots
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{{Melee training monster
{{Melee training monster
|name = [[Slayer]]
|name = Slayer
|combat = Varies
|combat = Varies
|hitpoints = Varies
|hitpoints = Varies
|requirements = None
|requirements = None
|recommendations = [[Combat level]] 100 to use [[Duradel]], [[black mask]] or [[slayer helm]], various teleports.
|recommendations = Combat level 100 to use Duradel, black mask or slayer helm, various teleports.
|advantages =
|advantages =
*Barrage tasks are the most efficient way to train Defence and Magic
*Barrage tasks are the most efficient way to train Defence and Magic
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You may use these if the above methods are too crowded or otherwise not available. However, they are not as good as the other methods.
You may use these if the above methods are too crowded or otherwise not available. However, they are not as good as the other methods.


It is not recommended to train melee for profit at low levels. It is usually better to train with [[Ammonite Crab|crabs]], [[Slayer]], or the [[Nightmare Zone]] and do something else to make money for overall more efficient play. For example, killing [[Hobgoblins]] for two hours will give both less money and less experience than spinning flax for one hour and training on crabs for one hour. Low-level players looking to make money for early gear should check out the [[Money-making guide]].
It is not recommended to train melee for profit at low levels. It is usually better to train with ammonite crabs, Slayer and do something else to make money for overall more efficient play. For example, killing Hobgoblins for two hours will give both less money and less experience than spinning flax for one hour and training on crabs for one hour. Low-level players looking to make money for early gear should check out the [[Money-making guide]].


Here are some easy options for training melee if you do want to kill monsters for profit and still get decent experience rates.
Here are some easy options for training melee if you do want to kill monsters for profit and still get decent experience rates.
===Levels 1 to 10===
===Levels 1 to 10===
{{Melee training monster
{{Melee training monster
|name = [[Chicken]]
|name = Chicken
|locations = North-east of [[Lumbridge]] just east of [[River Lum]], south of [[River Lum]] in [[Farmer Fred]]'s chicken coop
|locations = North-east of Lumbridge just east of River Lum, south of River Lum in Farmer Fred's chicken coop
|combat = 1
|combat = 1
|hitpoints = 3
|hitpoints = 3
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===Levels 10 to 60===
===Levels 10 to 60===
{{Melee training monster
{{Melee training monster
|name = [[Rock Crab]]
|name = Rock Crab
|locations = North of [[Rellekka]], [[Waterbirth Island]]
|locations = North of Rellekka, Waterbirth Island
|combat = 13
|combat = 13
|hitpoints = 50
|hitpoints = 50
|requirements = To access [[Waterbirth Island]], you must have started [[The Fremennik Trials]] quest. If you haven't finished the quest, it will cost 1,000 coins to travel there. There are also spots with no requirements
|recommendations = Armour and food for low levels. Camelot teleport tabs or runes will bring you somewhat close
|recommendations = Armour and food for low levels. [[Camelot teleport]] tabs or runes will bring you somewhat close
|advantages = * Very, very high health targets with low Defence and Attack ability
|advantages = * Very, very high health targets with low Defence and Attack ability
*High in number, easy to group and kill in groups
*High in number, easy to group and kill in groups
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{{Melee training monster
{{Melee training monster
|name = [[Experiment]]
|name = Experiment
|locations = [[Experiment cave]]
|locations = Experiment cave
|combat = 25
|combat = 25
|hitpoints = 100
|hitpoints = 100
|requirements = [[Priest in Peril]], started [[Creature of Fenkenstrain]]
|recommendations = Armour and food for low levels. Ectophial, fairy rings ({{Fairycode|ALQ}}) or other teleport to Canifis for ease of access
|recommendations = Armour and food for low levels. [[Ectophial]], started [[Fairy Tale II - Cure a Queen]] for access to fairy rings ({{Fairycode|ALQ}}) or other teleport to Canifis for ease of access
|advantages = * Identical stats to the Ammonite crabs above
|advantages = * Identical stats to the Ammonite crabs above
*Very, very high health targets with low [[Defence]] and [[Attack]] ability, meaning you won't need much food if any
*Very, very high health targets with low Defence and Attack ability, meaning you won't need much food if any
*Single combat area, meaning no chance of shared kills
*Single combat area, meaning no chance of shared kills
*Not crowded
*Not crowded
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===Levels 10 to 20===
===Levels 10 to 20===
{{Melee training monster
{{Melee training monster
|name = [[Men]] and [[Women]]
|name = Men] and Women
|locations = Varies, including [[Lumbridge]]
|locations = Varies, including Lumbridge
|combat = 2
|combat = 2
|hitpoints = 7
|hitpoints = 7
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|recommendations = Your best weapon and armour. Food if you try this from level 3
|recommendations = Your best weapon and armour. Food if you try this from level 3
|advantages = * Very common and weak NPC
|advantages = * Very common and weak NPC
*Most of the profit will come from herbs, including the valuable [[Ranarr weed]]
*Most of the profit will come from herbs, including the valuable Ranarr weed
*Often close to banks
*Often close to banks
*Decent amount of hp so you don't have to switch targets as often as you do when fighting chickens
*Decent amount of hp so you don't have to switch targets as often as you do when fighting chickens
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===Levels 20 to 30===
===Levels 20 to 30===
{{Melee training monster
{{Melee training monster
|name = [[Al-Kharid warrior]]
|name = Al-Kharid warrior
|locations = [[Al Kharid Palace]]
|locations = Al Kharid Palace
|combat = 9
|combat = 9
|hitpoints = 19
|hitpoints = 19
|requirements = None
|requirements = None
|recommendations = Decent but cheap food like [[trout]] or [[salmon]]. Alternatively, you can buy [[kebab]]s for 1 coin each in Al Kharid. Also bring your best armour and weapons, because they can deal some damage
|recommendations = Decent but cheap food like trout or salmon. Also bring your best armour and weapons, because they can deal some damage
|advantages = * Lots of warriors to fight
|advantages = * Lots of warriors to fight
*[[Aggressive]] if one warrior is attacked — all nearby others will come and fight. This makes it easy to always be fighting something
*Aggressive if one warrior is attacked — all nearby others will come and fight. This makes it easy to always be fighting something
*Bank is very, very close by
*Bank is very, very close by
*They frequently drop valuable [[herbs]]
*They frequently drop valuable herbs
|disadvantages = * Often crowded
|disadvantages = * Often crowded
*Reliant on herb drops for profit
*Reliant on herb drops for profit
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===Levels 30 to 60===
===Levels 30 to 60===
{{Melee training monster
{{Melee training monster
|name = [[Chaos druid]]
|name = Chaos druid
|locations = [[Edgeville Dungeon]], [[Chaos Druid Tower]]
|locations = Edgeville Dungeon, Chaos Druid Tower
|combat = 13
|combat = 13
|hitpoints = 20
|hitpoints = 20
|requirements = Decent combat, level 46 Thieving if fighting in [[Chaos Druid Tower]]
|requirements = Decent combat, level 46 Thieving if fighting in Chaos Druid Tower
|recommendations = Food. Your best weapon and armour if fighting outside of the [[Wilderness]]. Only three valuable items and a [[Looting bag]] if fighting in [[Edgeville dungeon]]
|recommendations = Food. Your best weapon and armour if fighting outside of the Wilderness. Only three valuable items and a Looting bag if fighting in Edgeville dungeon
|advantages = *Great profit for a low level monster, drops valuable herbs, runes, and [[mithril bolts]]
|advantages = *Great profit for a low level monster, drops valuable herbs, runes, and mithril bolts
*Not far from a bank and teleport if using an [[Amulet of glory]] or [[Ardougne teleport]]
*Not far from a bank and teleport if using an Amulet of glory or Ardougne teleport
*Aggressive
*Aggressive
|disadvantages = *Easiest spot to reach is in low-level Wilderness, where players may be attacked by other players or may accidentally attack another player, [[Skulling]] themselves, unless PK Skull Prevention is turned on in the settings.
|disadvantages = *Easiest spot to reach is in low-level Wilderness, where players may be attacked by other players or may accidentally attack another player, Skulling themselves, unless PK Skull Prevention is turned on in the settings.
*Non-wilderness locations are far from a bank or require decent thieving
*Non-wilderness locations are far from a bank or require decent thieving
*They deal decent damage to low level players
*They deal decent damage to low level players
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===Levels 40 to 60===
===Levels 40 to 60===
{{Melee training monster
{{Melee training monster
|name = [[Moss giant]]
|name = Moss giant
|locations = [[Catacombs of Kourend]], [[Varrock Sewers]]
|locations = Catacombs of Kourend, Varrock Sewers
|combat = 42
|combat = 42
|hitpoints = 60
|hitpoints = 60
|requirements = Mid-level combat
|requirements = Mid-level combat
|recommendations = Food, armour, [[High alchemy]] runes, [[Teleport to house]] tablets for using another player's house to teleport to [[Kourend]] to reach the Catacombs, [[ring of dueling]] for banking
|recommendations = Food, armour, High alchemy runes, Teleport to house tablets for using another player's house to teleport to Kourend to reach the Catacombs, ring of dueling for banking
|advantages = *Fairly high Hitpoints for level
|advantages = *Fairly high Hitpoints for level
*Decent herb, seed, and alchable drops
*Decent herb, seed, and alchable drops
*Chance of dropping a [[Mossy key]], which allows the player to fight [[Bryophyta]], who also has good drops and a chance of dropping the valuable [[Bryophyta's staff]]
*Chance of dropping a Mossy key, which allows the player to fight [[Bryophyta]], who also has good drops and a chance of dropping the valuable Bryophyta's staff
*Chance of dropping pieces of the [[dark totem]], which allows the player to fight [[Skotizo]] once they are a higher level
*Chance of dropping pieces of the dark totem, which allows the player to fight [[Skotizo]] once they are a higher level
*Always drops [[big bones]] which can be sold for guaranteed profit or used for Prayer experience while training
*Always drops big bones which can be sold for guaranteed profit or used for Prayer experience while training
|disadvantages = *It can be hard to reach the [[Catacombs of Kourend]] for low-level players. Regular players should use the Kourend portal in the [[Player-owned house]] of another player on World 330.
|disadvantages = *It can be hard to reach the Catacombs of Kourend for low-level players.
*Hits hard if you have low defence or armour
*Hits hard if you have low defence or armour
*Without [[Mossy key]] or valuable seed drops, they are usually not worth the time and food it takes to kill
*Without Mossy key or valuable seed drops, they are usually not worth the time and food it takes to kill
}}
}}


===Levels 60 to 70===
===Levels 60 to 70===
{{Melee training monster
{{Melee training monster
|name = [[Wilderness Slayer]]
|name = Wilderness Slayer
|combat = Varies
|combat = Varies
|hitpoints = Varies
|hitpoints = Varies
|requirements = None
|requirements = None
|recommendations = Slayer helm, Dragon defender, many [[Slayer points]] to block bad tasks, food, [[burning amulet]], [[amulet of glory]], high ranged for [[dragonhide armour]]
|recommendations = Slayer helm, Dragon defender, many Slayer points to block bad tasks, food, burning amulet, amulet of glory high ranged for dragonhide armour
|advantages =
|advantages =
*The damage and accuracy bonuses of the [[Slayer helm]] often make killing your Slayer task great melee experience
*The damage and accuracy bonuses of the Slayer helm often make killing your Slayer task great melee experience
*Trains the Slayer skill at the same time, letting you work towards the profitable slayer monsters and bosses
*Trains the Slayer skill at the same time, letting you work towards the profitable slayer monsters and bosses
*Many Slayer monsters have good drops
*Many Slayer monsters have good drops
*Accumulates [[Slayer points]] much quicker than normal Slayer. You can save up a lot of these very quickly before starting normal Slayer later on
*Accumulates Slayer points much quicker than normal Slayer. You can save up a lot of these very quickly before starting normal Slayer later on
*Far fewer requirements than normal Slayer. Not many quests help navigate the Wilderness
*Far fewer requirements than normal Slayer. Not many quests help navigate the Wilderness
*All monsters killed on Wilderness Slayer assignments have a chance of dropping a valuable [[Larran's key]]. Players with average luck can expect to get about one per task
*All monsters killed on Wilderness Slayer assignments have a chance of dropping a valuable Larran's key. Players with average luck can expect to get about one per task
|disadvantages=
|disadvantages=
*Some Slayer tasks do not give good experience per hour. If the player has not accumulated enough points to block those tasks yet they may be stuck training slowly for a while
*Some Slayer tasks do not give good experience per hour. If the player has not accumulated enough points to block those tasks yet they may be stuck training slowly for a while
*The player is constantly in danger of being killed by another player, especially in greater than level 30 Wilderness. It is highly recommended to set player attack options to "Hidden" so they don't accidentally [[Skull (status)|Skull]]
*The player is constantly in danger of being killed by another player, especially in greater than level 30 Wilderness. It is highly recommended to set player attack options to "Hidden" so they don't accidentally Skull
*The player cannot bring their most expensive gear. Only ever bring three valuable items in the Wilderness: a weapon, a [[dragon defender]], and the [[Slayer helm]]. The player can bring an additional item without losing it upon death if the prayer [[Protect Item]] is used at the time of death, bringing the total items protected up to four
*The player cannot bring their most expensive gear. Only ever bring three valuable items in the Wilderness: a weapon, a dragon defender, and the Slayer helm. The player can bring an additional item without losing it upon death if the prayer Protect Item is used at the time of death, bringing the total items protected up to four
*The player should use cheap items like [[climbing boots]], [[dragonhide armour]], and the [[amulet of glory]]
*The player should use cheap items like climbing boots, dragonhide armour, and the amulet of glory
*Some common slayer tasks cannot be killed with melee, such as [[lava dragon]]s
*Some common slayer tasks cannot be killed with melee, such as lava dragons
|locations = [[Wilderness]]
|locations = Wilderness
}}
}}


{{Melee training monster
{{Melee training monster
|name = [[Green dragon]]
|name = Green dragon
|locations = [[Wilderness]] in various locations
|locations = Wilderness in various locations
|combat = 79
|combat = 79
|hitpoints = 75
|hitpoints = 75
|requirements = [[Dragonfire]] protection, good weapons, food, and armour
|requirements = Dragonfire protection, good weapons, food, and armour
|recommendations = Food. Only three valuable items and a [[Looting bag]]. [[Ring of dueling]] to teleport to a bank. A [[games necklace]] to teleport to [[Corporeal Beast]]
|recommendations = Food. Only three valuable items and a Looting bag. Ring of dueling to teleport to a bank. A games necklace to teleport to Corporeal Beast
|advantages = *Every kill is guaranteed to drop a [[green dragonhide]] and [[dragon bones]] which make up most of the profit
|advantages = *Every kill is guaranteed to drop a green dragonhide and dragon bones which make up most of the profit
*Also drops [[ensouled dragon head]] and [[nature rune]]s
*Also drops ensouled dragon head and nature runes
*Aggressive
*Aggressive
|disadvantages = *Green dragons are only easily reached in medium-level Wilderness, where players may be attacked by other players or may accidentally attack another player, [[Skulling]] themselves, unless PK Skull Prevention is turned on in the settings
|disadvantages = *Green dragons are only easily reached in medium-level Wilderness, where players may be attacked by other players or may accidentally attack another player, Skulling themselves, unless PK Skull Prevention is turned on in the settings
*Dragonfire protection, such as from an [[anti-dragon shield]], is required to fight them
*Dragonfire protection, such as from an anti-dragon shield, is required to fight them
*No good rare drops
*No good rare drops
*They can deal heavy damage, so a lot of food is required
*They can deal heavy damage, so a lot of food is required
*Often crowded with both other green dragon farmers and [[player-killers]]
*Often crowded with both other green dragon farmers and player-killers
}}
}}


===Levels 70 to 99===
===Levels 70 to 99===
{{Melee training monster
{{Melee training monster
|name = [[Slayer]]
|name = Slayer
|combat = Varies
|combat = Varies
|hitpoints = Varies
|hitpoints = Varies
|requirements = None
|requirements = None
|recommendations = 85 combat to use [[Nieve]], Slayer helm, various teleports and quests
|recommendations = 85 combat to use Nieve, Slayer helm, various teleports and quests
|advantages =
|advantages =
*The damage and accuracy bonuses of the Slayer helm often make killing your Slayer task great melee experience
*The damage and accuracy bonuses of the Slayer helm often make killing your Slayer task great melee experience
*Trains the Slayer skill at the same time, letting you work towards the profitable Slayer monsters and bosses
*Trains the Slayer skill at the same time, letting you work towards the profitable Slayer monsters and bosses
*Many slayer monsters have good drops
*Many slayer monsters have good drops
*Accumulates [[Slayer points]] which allow you to unlock items and block tasks you don't like
*Accumulates Slayer points which allow you to unlock items and block tasks you don't like
|disadvantages=
|disadvantages=
*Some Slayer tasks do not give good experience per hour. If the player has not accumulated enough points to block those tasks yet they may be stuck training slowly for a while
*Some Slayer tasks do not give good experience per hour. If the player has not accumulated enough points to block those tasks yet they may be stuck training slowly for a while
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{{Melee training monster
{{Melee training monster
|name = [[Gargoyle]]
|name = Gargoyle
|locations = [[Slayer tower]]
|locations = Slayer tower
|combat = 111
|combat = 111
|hitpoints = 105
|hitpoints = 105
|requirements = 75 [[Slayer]], [[Rock hammer]], [[Priest in Peril]]
|requirements = 75 Slayer, Rock hammer
|recommendations = [[Guthan the Infested's equipment]], a [[Kharyrll teleport]] portal, access to [[fairy rings]] or a [[Slayer ring]]. Your best armour and weapons. [[High level alchemy]] runes. Gargoyle smasher Slayer perk
|recommendations = Guthan the Infested's equipment, a Kharyrll teleport portal, access to fairy rings or a Slayer ring. Your best armour and weapons. High level alchemy runes. Gargoyle smasher Slayer perk
|advantages = *Consistently drops valuable items like [[rune armour]] and noted [[metal|bars]]
|advantages = *Consistently drops valuable items like rune armour and noted bars
*Below-average offensive capabilities for their level. Players with high defence can easily sustain their health with Guthan's equipment, a [[Saradomin godsword]], or food
*Below-average offensive capabilities for their level. Players with high defence can easily sustain their health with Guthan's equipment, a Saradomin godsword, or food
*Most of its drops are noted or are alchable, meaning the player can stay indefinitely without needing to bank
*Most of its drops are noted or are alchable, meaning the player can stay indefinitely without needing to bank
*Aggressive
*Aggressive
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{{Melee training monster
{{Melee training monster
|name = [[Monkey Guard]]s
|name = Monkey Guards
|locations = [[Marim]]
|locations = Marim
|combat = 167
|combat = 167
|hitpoints = 130
|hitpoints = 130
|requirements = Started [[Monkey Madness I]] and have not completed [[Monkey Madness II]]
|recommendations = Dharok's set
|recommendations = [[Dharok's set]]
|advantages =  
|advantages =  
*Seldomly used, so not many players visit apart from the occasional player completing Monkey Madness I
*Seldomly used, so not many players visit apart from the occasional player completing Monkey Madness I
*Aggressive as long as a monkey greegree is not worn (though they become [[tolerant]] like other aggressive enemies)
*Aggressive as long as a monkey greegree is not worn (though they become tolerant like other aggressive enemies)
*Nearby altar allows for infinite Prayer points
*Nearby altar allows for infinite Prayer points
|disadvantages =
|disadvantages =
*No drops
*No drops
*Non-aggressive after you have completed Monkey Madness II
*Antipoison is required as there are poisonous level 1 spiders, which share the same aggression mechanic as the monkeys and gorillas of Ape Atoll
*Antipoison is required as there are poisonous level 1 spiders, which share the same aggression mechanic as the monkeys and gorillas of [[Ape Atoll]]
*Teleport is needed if you need to quickly leave the area if not near a staircase/ladder
*Teleport is needed if you need to quickly leave the area if not near a staircase/ladder
}}
}}
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===Levels 90 to 99===
===Levels 90 to 99===
{{Melee training monster
{{Melee training monster
|name = [[Rune dragon]]
|name = Rune dragon
|locations = [[Lithkren Vault]]
|locations = Lithkren Vault
|combat = 380
|combat = 380
|hitpoints = 330
|hitpoints = 330
|requirements = [[Dragon Slayer II]]
|recommendations = High combat including prayer, dragonfire shield, a zamorakian hasta or abyssal dagger, insulated boots, digsite pendant, armour with high defences, super combat potions, food
|recommendations = High combat including prayer, [[dragonfire shield]], a [[zamorakian hasta]] or [[abyssal dagger]], [[insulated boots]], [[digsite pendant]], armour with high defences, [[super combat potion]]s, food
|advantages = *Rune dragons are the most profitable non-boss monster a high level player can kill for profit with melee while not paying too much attention
|advantages = *Rune dragons are the most profitable non-boss monster a high level player can kill for profit with melee while not paying too much attention
*Drops a [[runite bar]] and [[dragon bones]] on every kill, as well as frequently dropping valuable rune and dragon equipment
*Drops a runite bar and dragon bones on every kill, as well as frequently dropping valuable rune and dragon equipment
*Has a chance of dropping several valuable rare items including the [[dragon limbs]]
*Has a chance of dropping several valuable rare items including the dragon limbs
*Is close to the [[digsite pendant]] [[Lithkren]] teleport
*Is close to the digsite pendant Lithkren teleport
*Not too crowded
*Not too crowded
|disadvantages = *Requires very expensive gear and completion of [[Dragon Slayer II]]
|disadvantages = *Requires very expensive gear
*The dragons deal heavy damage even with max stats and the best items in the game. Players must keep their health above 60 to avoid dying to a ranged attack and melee attack combo
*The dragons deal heavy damage even with max stats and the best items in the game. Players must keep their health above 60 to avoid dying to a ranged attack and melee attack combo
*Rune dragons can heal themselves with their unblockable special attack. If the player is unlucky or weak the dragons will heal faster than they can be killed
*Rune dragons can heal themselves with their unblockable special attack. If the player is unlucky or weak the dragons will heal faster than they can be killed
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Three of these items provide the same strength bonus of +3, so choose between them based on their other stats such as their defence or availability. Note that these strength-boosting helmets are almost always better than helmets that only provide accuracy, such as the [[warrior helm]], for general training. Also note that when training [[Slayer]], a [[Slayer helm]] (or [[black mask]]) will always provide the greatest damage increase over any of these.
Three of these items provide the same strength bonus of +3, so choose between them based on their other stats such as their defence or availability. Note that these strength-boosting helmets are almost always better than helmets that only provide accuracy, such as the warrior helm, for general training. Also note that when training Slayer, a Slayer helm (or black mask) will always provide the greatest damage increase over any of these.


===Cape-slot items in order of effectiveness===
===Cape-slot items in order of effectiveness===
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If the player does not have access to any of these, an [[obsidian cape]] or a [[Cape of Accomplishment]] can be used instead due to their moderate defence bonuses, however they will not increase damage. The [[Ardougne cloak]] also provides stab accuracy bonus and moderate prayer bonus.
If the player does not have access to any of these, an obsidian cape or a Cape of Accomplishment can be used instead due to their moderate defence bonuses, however they will not increase damage. The Ardougne cloak also provides stab accuracy bonus and moderate prayer bonus.


===Neck-slot items in order of effectiveness===
===Neck-slot items in order of effectiveness===
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*Depending on your stats, for monsters with low defence, an [[amulet of strength]] can be better than an [[amulet of power]], [[amulet of glory]], or even an [[amulet of fury]].
*Depending on your stats, for monsters with low defence, an amulet of strength can be better than an amulet of power, amulet of glory, or even an amulet of fury.
*When fighting [[undead]] monsters and not using a [[Slayer helmet]], the [[salve amulet]] and its upgraded version the [[salve amulet (e)]] are the best neck-slot items.
*When fighting undead monsters and not using a Slayer helmet, the salve amulet and its upgraded version the salve amulet (e) are the best neck-slot items.


===Body-slot items in order of effectiveness===
===Body-slot items in order of effectiveness===
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*Both the [[Bandos chestplate]] and the [[fighter torso]] provide the same strength bonus, but the [[Bandos chestplate]] has much better defences.
*Both the Bandos chestplate and the fighter torso provide the same strength bonus, but the Bandos chestplate has much better defences.


===Shield-slot items in order of effectiveness===
===Shield-slot items in order of effectiveness===
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*When fighting dragons, a Dragonfire shield is the best melee offhand item due to its ability to block dragonfire while having high strength and defence bonuses. IMPORTANT: The "Uncharged" Dragonfire shield has about 1/3 the defensive characteristics of the charged shield. If the dragonfire protection and high defence are not needed, defenders are better due to their accuracy bonuses.
*When fighting dragons, a Dragonfire shield is the best melee offhand item due to its ability to block dragonfire while having high strength and defence bonuses. IMPORTANT: The "Uncharged" Dragonfire shield has about 1/3 the defensive characteristics of the charged shield. If the dragonfire protection and high defence are not needed, defenders are better due to their accuracy bonuses.


*As defenders require access to the [[Warriors' Guild]] and thus a combined Attack and Strength level of 130 (for example, level 65 in both), the [[Toktz-ket-xil]] or [[dragonfire shield]] should be used until that requirement is met. If the required Defence levels for those items (60 and 75 respectively) isn't met, a [[book of war]] can be used.
*As defenders require access to the Warriors' Guild and thus a combined Attack and Strength level of 130 (for example, level 65 in both), the Toktz-ket-xil or dragonfire shield should be used until that requirement is met. If the required Defence levels for those items (60 and 75 respectively) isn't met, a book of war can be used.


===Legs-slot items in order of effectiveness===
===Legs-slot items in order of effectiveness===
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*Rings should be imbued at the [[Nightmare Zone]] '''as soon as possible'''. Also note that the Warrior, Tyrannical, and Treasonous rings only benefit one attacking style each, while the Brimstone ring benefits all melee combat. If the player cannot afford any of these rings, a [[ring of wealth]] is a decent alternative to help improve [[rare drop table]] rolls and pick up [[coins]], but it does not increase damage. Low level players can benefit from a [[ring of recoil]], as 10% + 1 of the damage received by the player (rounded down) is dealt to the attacker, and always recoils at least 1 damage when the player is hit.
*Rings should be imbued at the [[Home Area]] via the [[Loyalty Shop]] by purchasing a [[Imbue Scroll]].


==Weapon choice==
==Weapon choice==
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*In most cases, choosing a weapon with an attack speed of 4 (2.4 second interval) will be the best choice for dealing the highest damage per second. Slower weapons almost always give less experience overall against low defence monsters, even if they do more damage per hit, but may deal more against high defence monsters.
*In most cases, choosing a weapon with an attack speed of 4 (2.4 second interval) will be the best choice for dealing the highest damage per second. Slower weapons almost always give less experience overall against low defence monsters, even if they do more damage per hit, but may deal more against high defence monsters.
*Monster vulnerability may cause certain weapons to perform better than their stats suggest. For example, most [[dragons]] are weak to Stab, making the otherwise weaker [[zamorakian hasta]] a better choice than the [[abyssal whip]] when fighting them. Check a monster's wiki page to see its defensive bonuses and consider picking a weapon it is weak to.
*Monster vulnerability may cause certain weapons to perform better than their stats suggest. For example, most dragons are weak to Stab, making the otherwise weaker zamorakian hasta a better choice than the abyssal whip when fighting them. Check a monster's wiki page to see its defensive bonuses and consider picking a weapon it is weak to.


===Training weapons in order of effectiveness===
===Training weapons in order of effectiveness===
*Note: All one-handed weapons in this table will have their stats displayed as if they were paired with an [[avernic defender]] to make a fair comparison to two-handed weapons.
*Note: All one-handed weapons in this table will have their stats displayed as if they were paired with an avernic defender to make a fair comparison to two-handed weapons.


If you do not have access to a shield at all, such as if you do not want to risk an additional item in the [[Wilderness]] or you have not yet unlocked the requirements for a certain offhand equipment, some fast two-handed weapons like the [[Saradomin sword]] become worth using.
If you do not have access to a shield at all, such as if you do not want to risk an additional item in the Wilderness] or you have not yet unlocked the requirements for a certain offhand equipment, some fast two-handed weapons like the Saradomin sword become worth using.


The weapons listed here with level requirements of less than 70 Attack will include the [[dragon defender]] bonuses instead of the Avernic one, while weapons with a requirement of less than 60 will not include the bonuses of a defender, as it is unlikely that someone using one of these low level weapons would have access to one due to the 130 Attack+Strength requirement. As noted above, players with 60 Defence without access to defenders should be using the [[Toktz-ket-xil]].
The weapons listed here with level requirements of less than 70 Attack will include the dragon defender bonuses instead of the Avernic one, while weapons with a requirement of less than 60 will not include the bonuses of a defender, as it is unlikely that someone using one of these low level weapons would have access to one due to the 130 Attack+Strength requirement. As noted above, players with 60 Defence without access to defenders should be using the Toktz-ket-xil.
{| class="wikitable"
{| class="wikitable"
|+
|+
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!Primary Attack Style
!Primary Attack Style
!Primarily Used to Train
!Primarily Used to Train
!Attack & Strength Bonus (with [[Avernic defender]], if applicable)
!Attack & Strength Bonus (with Avernic defender, if applicable)
!Price
!Price
!Notes
!Notes
|-
|-
|{{plink|Ghrazi rapier}}
|{{plink|Ghrazi rapier}}
|80 [[Attack]]
|80 Attack
|[[Stab]]
Stab
|All Stats
|All Stats
| +124 [[Stab]]
| +124 Stab
+97 [[Strength]]
+97 [Strength
|{{Coins|{{GEP|Ghrazi rapier}}}}
|{{Coins|{{GEP|Ghrazi rapier}}}}
|This is one of the best melee training weapons. Its [[strength bonus]] is tied with the [[Inquisitor's mace]] and the [[Blade of Saeldor]]. It does not degrade and it primarily uses the [[Stab]] attack style.
|This is one of the best melee training weapons. Its strength bonus is tied with the Inquisitor's mace and the Blade of Saeldor It does not degrade and it primarily uses the Stab attack style.
|-
|-
|{{Plink|Inquisitor's mace}}
|{{Plink|Inquisitor's mace}}
|80 [[Attack]]
|80 Attack
|[[Crush bonus|Crush]]
|Crush]]
|All Stats
|All Stats
| +123 [[Crush bonus|Crush]]
| +123 Crush
+97 [[Strength]]
+97 Strength
|{{Coins|{{GEP|Inquisitor's mace}}}}
|{{Coins|{{GEP|Inquisitor's mace}}}}
|This is one of the best melee training weapons. Its [[strength bonus]] is tied with the [[Ghrazi rapier]] and the [[Blade of Saeldor]]. It does not degrade and it primarily uses the [[Crush]] attack style.
|This is one of the best melee training weapons. Its strength bonus is tied with the Ghrazi rapier and the Blade of Saeldor. It does not degrade and it primarily uses the Crush attack style.
|-
|-
|{{Plink|Blade of saeldor}}
|{{Plink|Blade of saeldor}}