Toxic blowpipe

Template:Synced switch The toxic blowpipe is a two-handed dart weapon that requires 75 Ranged to wield. It is made by using a chisel on a tanzanite fang, requiring 53 Fletching. Players using the blowpipe have a 25% chance of inflicting venom on their opponent. However, if the opponent is an NPC and the serpentine helm is worn in conjunction with the blowpipe, there is a 100% chance of envenoming them.

EmptyCharged
Toxic blowpipe (empty)
File:Toxic blowpipe (empty).png
Released8 January 2015 (Update)
Also calledBp, Blowpipe
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsDismantle
Worn optionsNone (?)
DestroyDrop
ExamineFires darts while coating them with venom.
Values
Value120,000 coins
High alch72,000 coins
Low alch48,000 coins
Weight0.3 kg
Advanced data
Item ID12924

The base attack speed of the toxic blowpipe varies; in player versus monster encounters, its attack speed is 3, or equal to darts. During player versus player combat, its attack speed is 4, or equal to a shortbow. In addition, its attack range is +2 higher than that of throwing darts, at 5 by default. Longrange increases attack range by 2.

If the blowpipe is not protected upon death, all scale and dart charges will appear on the floor alongside the blowpipe. If the blowpipe IS protected upon death, ALL scale and dart charges will be maintained when you respawn. This makes it an effective weapon for ranging in the Wilderness as the weapon and the ammo is contained in one high-value item slot, being very effective at the Revenant Caves for those who are not skulled.

Players can dismantle an uncharged blowpipe to receive 20,000 Zulrah's scales, resulting in a profit of Template:NoCoins.

Players can toggle whether picked up ammunition is automatically reloaded into the blowpipe or remains in the inventory by talking to the Ranged combat tutor.

EmptyCharged
Attack icon.png Attack bonusesERR? (edit)
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+0+0+0+0+30
Defence icon.png Defence bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+0+0+0+0+0
File:Melee.png Other bonusesSlot
Strength icon.pngRanged Strength icon.pngMagic Damage icon.pngPrayer icon.pngFile:2h slot.png
+0+0+0%+0List
Attack speedRange
File:Monster attack speed 3.png5
squares

Combat stylesEdit

Template:CombatStyles

CreationEdit

Template:Recipe

Charging and costsEdit

The toxic blowpipe is charged with Zulrah's scales; it cannot be wielded if it is uncharged, except when fully degraded while equipped. It uses unpoisoned darts as ammunition, and can hold up to 16,383 scales and 16,383 darts, costing Template:NoCoins to fully charge. The blowpipe has a 1/3 chance to not use scales when firing, so on average 2 scales are used for every 3 shots fired. A fully charged blowpipe lasts 8 hours and 12 minutes of non-stop combat with rapid attack style, or 12 hours and 17 minutes with accurate style.

At the current price, it would cost Template:NoCoins per shot, excluding the cost of darts. When charged with scales, the blowpipe has a Ranged attack of 30 and a Ranged strength of 20. These bonuses stack with the Ranged Strength of its ammunition. For example, using dragon darts on the charged blowpipe will increase its Ranged strength to +55.

Uncharging the blowpipe will give players all darts and scales the blowpipe currently contains back to them.

Cost of use per hourEdit

When using the rapid attack style on the toxic blowpipe, up to 3,000 darts may be fired per hour, which means up to 2,000 Zulrah's scales are used per hour. This makes the base cost per hour Template:NoCoins.

These values are for continuous usage and assume use of Ava's assembler.

Dart   Dart cost/hr Total cost/hr
File:Mithril dart.png Mithril dart +9 2,400 424,400
File:Adamant dart.png Adamant dart +17 15,600 437,600
File:Rune dart.png Rune dart +26 174,000 596,000
File:Amethyst dart.png Amethyst dart +28 228,600 650,600
File:Dragon dart.png Dragon dart +35 1,059,600 1,481,600

Scale to dart ratioEdit

If you are charging your blowpipe you can use the below information to know exactly how many darts and scales to purchase.

Assembler:  

Accumulator:  

Attractor:  

No Ava's:  

Special attackEdit

File:Toxic Siphon.gif
A player performs the toxic blowpipe's special attack, Toxic Siphon.

The toxic blowpipe has a special attack, Toxic Siphon, which increases accuracy by 100% and damage by 50%, while healing the user by half of the damage dealt (rounded down). This consumes 50% of the player's special attack energy.

Similar to the Saradomin godsword special attack, it will heal the player based on what they would have hit if the target dies from the special attack; for example, if the hit was calculated to deal 20 damage and the target only has 5 Hitpoints, it will heal the player by 10 Hitpoints. It also heals based on the damage dealt before calculating damage reduction for certain monsters, such as Vorkath during its acid phase (where it will take 50% reduced damage), kurasks that have 100% damage resistance to most weaponry, or Akkha during his melee and ranged states which are 100% resistant to Ranged attacks.

Template:Ranged weapons comparison

Concept artEdit

ChangesEdit

Date Changes
7 July 2021
(update)

The weapon's position on female players has been adjusted so that they appear to be equipped properly.

30 June 2021
(update)

The toxic blowpipe has received the following changes:

  • Ranged Attack bonus decreased from +60 to +30.
  • Ranged Strength bonus decreased from +40 to +20.
  • The special attack now gives a 100% accuracy boost in addition to the 50% damage boost.
7 October 2020
(update | poll)
  • Players can now swap a different type of dart into the toxic blowpipe without having to unload the darts inside first.
  • Zulrah's scales will now automatically be added to the toxic blowpipe when picked up. This only applies if it is the only scale-using item in the player's inventory.
16 November 2017
(update | poll)

The toxic blowpipe can now envenom NPCs at a 100% rate if wearing a serpentine helm.

18 February 2016
(update)

The "Dismantle" option was added.

24 September 2015
(update | poll)

The special attack of the toxic blowpipe now has a custom animation. The power of the blowpipe special attack is now properly represented with a snake head sent flying, looking to sink those fangs into your opponent.

20 August 2015
(update)

Uncharging the toxic blowpipe now correctly asks if the player wishes to uncharge the object, rather than destroy the object.

19 March 2015
(update)

Using the blowpipe special attack when your hitpoints are above your base level no longer reduces your hitpoints.

12 January 2015
(update)

The blowpipe's speed on rapid was reduced to be equal to that of a shortbow only in PvP; player-versus-monster encounters remain unaffected.

TriviaEdit

  • The maximum amount of scales and darts that can be held by the blowpipe, 16,383 each, is equivalent to the maximum value that can be represented by 14 bits. This is because 14 bits were allocated for this part of the data, while the rest were allocated for dart types and room for potential future additions. [1]

ReferencesEdit

  1. Jagex. Mod Ash's Twitter account. 24 June 2021. (Archived from the original on 27 June 2021.) Mod Ash: "14 bits were allocated for that part of its data. The other bits were allocated for remembering the dart types, and any potential expansion that might be wanted for it later - it's always awkward when you want to add another feature later but you used up all 32 bits already."

Template:Zulrah Template:Ranged weapons