Template:Magic weapons comparison

From Old School Near-Reality Wiki
Revision as of 16:41, 9 November 2022 by Jacmob (talk | contribs) (Created page with "{{Incomplete|Needs info on Thammaron's sceptre}} <onlyinclude><div class="mw-collapsible mw-collapsed" style="display:inline-block;"> <div style="font-weight:bold; line-height:1.6; text-indent:55px;">Show table →</div> <div class="mw-collapsible-content"> {| class="wikitable sortable align-center-1 align-center-2 align-center-3 align-right-4" |- !colspan="2"| Name ! Level(s) required ! Magic attack ! data-sort-type="number" | Magic damage ! Price ! Notes |- ! {{plinkt|...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Show table →
Name Level(s) required Magic attack Magic damage Price Notes
File:Tumeken's shadow.png Tumeken's shadow

Magic 85

+35 N/A 1,200,008,031
  • Requires 5Chaos 2Soul per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 34 at Magic 99 without any magic damage bonus.
  • Has a passive effect which triples magic attack bonus and magic damage from the player's worn equipment. The magic damage increase is capped at a total of 100%.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
  • Currently offers the highest magic attack bonus, and is tied with the Kodai wand for highest magic defence.
File:Harmonised nightmare staff.png Harmonised nightmare staff Magic 82
Hitpoints 50
+16 +15% 395,790,221
File:Volatile nightmare staff.png Volatile nightmare staff Magic 82
Hitpoints 50
+16 +15% 253,364,917
  • Can autocast both Ancient Magicks and standard spells.
  • Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage with 50% increased accuracy. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
File:Eldritch nightmare staff.png Eldritch nightmare staff Magic 82
Hitpoints 50
+16 +15% 230,390,566
File:Sanguinesti staff.png Sanguinesti staff Magic 82 +25 N/A 83,619,177
  • Slightly stronger than the trident of the swamp, with the same stats but able to hit one damage higher.
  • Requires 3Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 32 at Magic 99 .
  • Has a 1 in 6 chance to heal the wielder by half the damage dealt.
  • Tied with the toxic staff of the dead and trident of the swamp for third-highest magic attack bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
File:Holy sanguinesti staff.png Holy Sanguinesti staff
File:Kodai wand.png Kodai wand Magic 80 +28 +15% 82,394,146
  • Can autocast Ancient Magicks, Arceuus spells, and standard spells.
  • Provides unlimited water runes while equipped.
  • When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell.
  • Currently offers the second-highest magic attack bonus, and is tied with Tumeken's Shadow for highest magic defence.
File:Trident of the swamp.png Trident of the swamp Magic 78 +25 N/A 4,316,804
File:Trident of the swamp (e).png Trident of the swamp (e) 8,331,932
File:Toxic staff of the dead.png Toxic staff of the dead Magic 75 Attack +25 +15% 9,337,871
File:Staff of light.png Staff of light Magic 75 Attack +17 +15% 4,720,678
File:Staff of balance.png Staff of balance Magic 75 Attack +17 +15% 28,467,827
Staff of the dead inventory image Staff of the dead Magic 75 Attack +17 +15% 5,146,625
File:Trident of the seas.png Trident of the seas Magic 75 +15 N/A 41,293
  • Has its own built-in spell, requiring charges which cost 5Fire 1Chaos 1Death runes and 10 coins per cast. Can hold up to 2,500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at Magic 99 .
  • Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
File:Trident of the seas (e).png Trident of the seas (e) 4,090,639
File:Slayer's staff (e).png Slayer's staff (e) Magic 75
Slayer 55
+12 N/A 22,220[n 1]
File:Nightmare staff.png Nightmare staff Magic 72
Hitpoints 50
+16 +15% 33,361,722
File:Ahrim's staff.png Ahrim's staff Magic 70 Attack +15 +5% 130,737
File:Master wand.png Master wand Magic 60 +20 N/A 4,229,756
File:Thammaron's sceptre.png Thammaron's sceptre Magic 60 +20 N/A 4,983,667
File:Saradomin staff.png File:Guthix staff.png File:Zamorak staff.png God staves Magic 60 +6 N/A 80,000
  • Required to cast god spells, but cannot be used to autocast them.
  • Those who have Magic 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
File:Iban's staff.png Iban's staff Magic 50 Attack +10 N/A 200,000[n 2]
  • Only staff able to cast Iban Blast.
  • Can autocast Iban Blast and standard spells.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
File:Iban's staff (u).png Iban's staff (u) 400,000[n 3]
File:Ancient staff.png Ancient staff Magic 50 Attack +15 N/A 60,297
File:Slayer's staff.png Slayer's staff Magic 50
Slayer 55
+12 N/A 20,785
File:Void knight mace.png Void knight mace Attack Strength Defence Hitpoints Ranged Magic 42
Prayer 22
+8 N/A Untradeable[n 4]
File:Smoke battlestaff animated.gif Mystic smoke staff Magic 40 Attack +14 +10%[n 5] 1,835,175
File:Smoke battlestaff animated.gif Smoke battlestaff Magic 30 Attack +12 1,739,593
File:Swamp lizard.png File:Orange salamander.png
File:Red salamander.png File:Black salamander.png
Salamanders Attack Ranged Magic 30
(Green)
N/A N/A 267
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
  • Cannot autocast spells, but instead have their own unique magic attack, similar to how powered staves have built-in spells.
  • Damage done by salamanders is calculated by a unique formula using a hidden "magic damage bonus" unique to each lizard type.
Attack Ranged Magic 50
(Orange)
161
Attack Ranged Magic 60
(Red)
74
Attack Ranged Magic 70
(Black)
385
File:Ancient crozier.png File:Armadyl crozier.png
File:Bandos crozier.png File:Guthix crozier.png
File:Saradomin crozier.png File:Zamorak crozier.png
Croziers Prayer 60 +10 N/A 7,496
File:Skull sceptre.png Skull sceptre Magic 1 +10 N/A Untradeable
File:Skull sceptre (i).png Skull sceptre (i)
File:Staff of air.png File:Staff of water.png
File:Staff of earth.png File:Staff of fire.png
Elemental staves Magic 1
(Basic)
+10 N/A 1,486
  • Can autocast standard spells.
  • Provide unlimited runes of their respective elements.
  • However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4) and lack any Magic damage boost.
Magic 30 Attack
(Battlestaff)
+12 8,980
Magic 40 Attack
(Mystic staff)
+14 25,109
  1. Reverts to standard Slayer's staff when it runs out of charges, and needs to have a Slayer's enchantment reapplied.
  2. Cost to repair the broken staff.
  3. Cost to repair the broken staff and upgrade it to Iban's staff (u), which holds 2,500 charges instead of 120.
  4. Costs 250 Void Knight commendation points.
  5. Is not shown on Equipment Stats, and applies only to the standard spellbook.
Template documentation
This documentation is transcluded from Template:Magic weapons comparison/doc. [edit] [history] [purge]

This template displays a table comparing magic staves.

Usage

This template can be used by entering the following onto a relevant page.

{{Magic weapons comparison}}