Module:Currency Image

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Module documentation
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Module:Currency Image is required by Module:Coins image.
Module:Currency Image is required by Module:DropsLine.

--[[
{{Helper module
|name = Currency Image
|fname1 = (name, quantity)
|ftype1 = String, Number/String
|fuse1 = Creates the correct currency image for the number.
<code>name</code> is the case insensitive currency name.
<code>quantity</code> is a number, or comma-separated string of numbers, the maximum of which will be used.
Supported currency names are: Coins, Rusty coins, Zemmomark, Tokkul, Runecrafting guild tokens, Trading sticks, Ecto-tokens, Chimes, Beans, Pieces of eight, Barronite shards
}}
--]]

-- Static table to map currency names to filename and available quantities
local lookup = {
	['abyssal pearls'] = { filename = 'Abyssal_pearls_%d.png', bins = { 1, 2, 3, 4, 5 } },
	['barronite shards'] = { filename = 'Barronite_shards_%d.png', bins = { 1, 2, 3, 4, 5, 10, 25 } },
	['blood money'] = { filename = 'Blood_money_%d.png', bins = { 1, 2, 3, 4, 5, 25, 100, 250, 1000, 10000 } },
	['coins'] = { filename = 'Coins_%d.png', bins = { 1, 2, 3, 4, 5, 25, 100, 250, 1000, 10000 } },
	['ecto-tokens'] = { filename = 'Ecto-token_%d.png', bins = { 1, 2, 3 } },
	['hallowed mark'] = { filename = 'Hallowed_mark_%d.png', bins = { 1, 2, 3, 4, 5, 25 } },
	['mermaid\'s tear'] = { filename = 'Mermaid\'s_tear_%d.png', bins = { 1, 2, 3, 4, 5 } },
	['minnow'] = { filename = 'Minnow_%d.png', bins = { 1, 2, 3, 4, 5 } },
	['molch pearl'] = { filename = 'Molch_pearl_%d.png', bins = { 1, 2, 3, 4, 5 } },
	['numulite'] = { filename = 'numulite_%d.png', bins = { 1, 2, 3, 4, 5, 25 } },
	['pieces of eight'] = { filename = 'Pieces_of_eight_%d.png', bins = { 1, 2, 3 } },
	['platinum tokens'] = { filename = 'Platinum_token_%d.png', bins = { 1, 2, 3, 4, 5 } },
	['stardust'] = { filename = 'Stardust_%d.png', bins = { 1, 25, 75, 125, 175 } },
	['survival tokens'] = { filename = 'Survival_token_%d.png', bins = { 1, 2, 3, 4, 5 } },
	['trading sticks'] = { filename = 'Trading_sticks_%d.png', bins = { 1, 10, 100, 1000, 10000 } },
	['tokkul'] = { filename = 'Tokkul_%d.png', bins = { 1, 2, 3, 4, 5, 25 } },
	['warrior guild tokens'] = { filename = 'Warrior_guild_token_%d.png', bins = { 1, 2, 3, 4, 5 } },
}

local lookup_fixed = {
	['agility arena ticket'] = {filename = 'Agility arena ticket.png'},
	['archaic emblem'] = {filename = 'Archaic_emblem_(tier_1).png'},
	['archery ticket'] = {filename = 'Archery_ticket.png'},
	['castle wars ticket'] = {filename = 'Castle_wars_ticket.png'},
	['death runes'] = {filename = 'Death_rune.png'},
	['frog token'] = {filename = 'Frog token.png'},
	['golden nugget'] = {filename = 'Golden_nugget.png'},
	['league points'] = {filename = 'League Points.png'},
	['mark of grace'] = {filename = 'Mark_of_grace.png'},
	['shark'] = {filename = 'Shark.png'},
	['twisted league points'] = {filename = 'Twisted League icon.png'},
	['unidentified minerals'] = {filename = 'Unidentified_minerals.png'},
}

--
-- Like Module:Coins image, but for multiple currency types
--
return function(name, quantity)
	quantity = mw.text.split(tostring(quantity or ''),'[,%-–]')
	local q = 1
	for _, v in ipairs(quantity) do
		if (tonumber(v) or 0) > q then
			q = tonumber(v)
		end
	end
	
	name = string.lower(name or '')
	
	local info = lookup[name]
	if info == nil then
		info = lookup_fixed[name]
		if info == nil then
			-- Unrecognized currency type
			return
		end
		return info.filename
	end
	local max_q = q
	for _, j in ipairs( info.bins ) do
		if q >= j then
			max_q = j
		else
			break
		end
	end
	return string.format(info.filename, max_q)
end