Template:Infobox Bonuses
Template used to insert Infobox Bonuses on a page.
Where to use:
- Items that are equipable and obtainable (or have been). This means discontinued items are fine. Equippable fun weapons are also fine.
Unobtainable items]]; that's items that have been proposed or only exists in the game's cache and never made it into the game. You are encouraged to add the 'smw = No' parameter here.
Where not to use:
- Fun weapons that can not be equipped, like for instance Diango's claws.
Standard infobox parameters
This infobox uses Module:Infobox, which provides a number of standard parameters.
Versioning
This infobox supports switching between multiple versions. Each version needs to have a name defined in a parameter called version#
, numbered sequentially starting from 1. For all parameters that have different values, a number can be appended to the end of each parameter name to define the value for each version. Parameters without a version number will be shared between all versions.
For example, if the name of version 2 is called "Bob", you should define |name2 = Bob
.
Linking
You can link to a page and have an alternative infobox appear by using a hash value, as if you were linking to a section. The hash value is the version name, as defined by the relevant version# parameter. For example, to link to the variant of a switch infobox with |version3 = Quest
, you can use [[Example#Quest]]
.
Alternative versions are not visible or accessible when Javascript is disabled.
defver
If defver is defined, the infobox will switch to the specified version when the page is loaded. For example, |defver = 4
will automatically select the 4th infobox version.
smwname
This overrides the name of the Semantic MediaWiki subobject that the infobox will set the parameters into. By default, an infobox with multiple versions will save properties into subobjects with the same name as the version name. This parameter only needs to be set if the version name is different from the desired subobject name, or if an unversioned infobox needs to set properties of a specific subobject (for example, when versioned and unversioned infoboxes of different types, like Item and Bonuses, are used on the same page).
This is necessary when a version name would otherwise be an invalid SMW subobject name. The value of smwname
is also not permitted to be an invalid subobject name. A subobject name must not violate the following rules:
- The first 5 characters of the name must not contain a period (
.
). - The name must not be the number zero (
0
). - The name must not be the empty string.
If the infobox does not have multiple versions, SMW properties would normally be set on the page itself. Setting smwname
overrides this default behaviour and the properties will be only be set to the specified subobjects and not the page itself.
Multiple subobjects can be specified by separating the subobject names with the broken bar character (¦
). The properties will be set in all of the subobjects specified.
For example, if the infobox has |version2 = H.A.M. member
, this would cause an invalid subobject name due to having a period within the first 5 characters. The infobox should therefore override the smwname using |smwname2 = HAM member
or something similar.
Suppressing SMW
Setting |smw = No
will suppress all SMW output for the infobox.
Setting |smwX = No
will suppress all SMW output for version number X.
__dump__
This parameter is used only for debugging an infobox. If __dump__
is present with any value then a string version of the infobox object is dumped to the page, rather than displaying the infobox as normal. This should only be used when previewing the page and must never be saved in a mainspace page. Setting this adds Category:Dumping infoboxes to the page.
Specifically, this shows the result at the time the infobox is converted to a string. This will always occur when the module finally returns, but may instead occur earlier in the code. The object is dumped using mw.dumpObject(box)
. Dumping will not prevent a script error occurring.
Usage
{{Infobox Bonuses |astab = |aslash = |acrush = |amagic = |arange = |dstab = |dslash = |dcrush = |dmagic = |drange = |str = |rstr = |mdmg = |prayer = |slot = |speed = |attackrange = |combatstyle = |image = |caption = }}
Example
Attack bonuses | ERR | ERR | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
+7 | +45 | -2 | +0 | +0 | |||||||
Defence bonuses | |||||||||||
+0 | +1 | +0 | +0 | +0 | |||||||
File:Melee.png Other bonuses | Slot | ||||||||||
File:Weapon slot.png | |||||||||||
+44 | +0 | +0% | +0 | List | |||||||
Attack speed | Range | ||||||||||
File:Monster attack speed 4.png | 1 square | ||||||||||
Parameters
Parameter | Description | Required |
---|---|---|
astab | Stab attack | yes |
aslash | Slash attack | yes |
acrush | Crush attack | yes |
amagic | Magic attack | yes |
arange | Ranged attack | yes |
dstab | Stab defence | yes |
dslash | Slash defence | yes |
dcrush | Crush defence | yes |
dmagic | Magic defence | yes |
drange | Ranged defence | yes |
str | Strength bonus | yes |
rstr | Ranged strength (ranged ammo) | yes |
mdmg | Magic damage bonus | yes |
prayer | Prayer bonus | yes |
slot | Slot the item is worn in. Must be one of [head, weapon, body, legs, shield, cape, 2h, hands, feet, neck, ammo, ring]. | yes |
speed | Speed of the weapon. Omit if not a weapon, or set to 'N/A' if the weapon can not attack. | no |
attackrange | Attack range of the weapon. Omit if not a weapon, or set to 'No' if the weapon can not attack. Set to 'staff' for weapons with melee attack range 1 but spell cast range 10. | no |
combatstyle | Combat style of the weapon. Required if item is a weapon. See Template:CombatStyles for a list of possible values. | no |
image | Image of a player wielding the item. | no |
caption | Caption for the image. | no |
altimage | Alternate image, used for items that vary on male/female character models or items that need multiple angles to show all detail. | no |
altcaption | Caption for the alternate image. | no |