Melee training: Difference between revisions

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|All Stats
|All Stats
| +124 Stab
| +124 Stab
+97 [Strength
+97 Strength
|{{Coins|{{GEP|Ghrazi rapier}}}}
|{{Coins|{{GEP|Ghrazi rapier}}}}
|This is one of the best melee training weapons. Its strength bonus is tied with the Inquisitor's mace and the Blade of Saeldor It does not degrade and it primarily uses the Stab attack style.
|This is one of the best melee training weapons. Its strength bonus is tied with the Inquisitor's mace and the Blade of Saeldor It does not degrade and it primarily uses the Stab attack style.
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+97 Strength
+97 Strength
|{{Coins|{{GEP|Blade of saeldor (inactive)}}}}
|{{Coins|{{GEP|Blade of saeldor (inactive)}}}}
|This is one of the best melee training weapons. Its [[strength bonus]] is tied with the [[Ghrazi rapier]] and the [[Inquisitor's mace]]. However, it must be charged with [[Crystal shard]]s, which can be obtained from either doing various activities around [[Prifddinas]], or from exchanging certain crystal seeds with [[Amrod]]. This effectively makes the sword require [[Song of the Elves]] to use. Each shard grants 100 charges; the weapon can store up to 20,000 charges and loses one charge with each hit (regardless of whether the hit is successful or not.) One can bring it and 1,000 [[crystal shard]]s to a [[singing bowl]] to make [[Blade of Saeldor (c)]], which is non-degradeable and non-tradeable (requires Lv.82 [[Crafting]] and [[Smithing]]).
|This is one of the best melee training weapons. Its strength bonus is tied with the Ghrazi rapier and the Inquisitor's mace. However, it must be charged with Crystal shards, which can be obtained from either doing various activities around Prifddinas, or from exchanging certain crystal seeds with Amrod. Each shard grants 100 charges; the weapon can store up to 20,000 charges and loses one charge with each hit (regardless of whether the hit is successful or not.) One can bring it and 1,000 crystal shards to a singing bowl to make Blade of Saeldor (c), which is non-degradeable and non-tradeable (requires Lv.82 Crafting and Smithing).
|-
|-
|{{plink|Abyssal tentacle}}
|{{plink|Abyssal tentacle}}
|75 [[Attack]]
|75 Attack
|[[Slash]]
|Slash
|[[Attack]], [[Defence]]
|Attack, Defence
| +119 [[Slash]]<br/>
| +119 Slash<br/>
+94 [[Strength bonus|Strength]]
+94 Strength
|{{Coins|{{GEP|Abyssal whip}}+{{GEP|Kraken tentacle}}}}
|{{Coins|{{GEP|Abyssal whip}}+{{GEP|Kraken tentacle}}}}
|While it is the fourth strongest weapon in the game, the tentacle's cost per attack, of {{Coins|{{GEP|Abyssal whip|0.0001}}}}, makes training far more expensive, but provides a boost of +8 [[Slash]] and +4 [[Strength]]. The costs adds up to {{Coins|{{GEP|Abyssal whip|0.15}}}} coins per hour, completely degrading after 10,000 hits.
|While it is the fourth strongest weapon in the game, the tentacle's cost per attack, of {{Coins|{{GEP|Abyssal whip|0.0001}}}}, makes training far more expensive, but provides a boost of +8 Slash and +4 Strength. The costs adds up to {{Coins|{{GEP|Abyssal whip|0.15}}}} coins per hour, completely degrading after 10,000 hits.


Not specifically for sale in the Grand Exchange. Created by combining an [[Abyssal whip]] with a [[Kraken tentacle]].
Not specifically for sale in the Grand Exchange. Created by combining an Abyssal whip with a Kraken tentacle.
|-
|-
|{{plink|Abyssal whip}}
|{{plink|Abyssal whip}}
|70 [[Attack]]
|70 Attack
|[[Slash]]
|Slash
|[[Attack]], [[Defence]],
|Attack, Defence,
All stats on [[Controlled]]
All stats on Controlled
| +111 [[Slash]]<br/>
| +111 Slash<br/>
+90 [[Strength bonus|Strength]]
+90 Strength
|{{Coins|{{GEP|Abyssal whip}}}}
|{{Coins|{{GEP|Abyssal whip}}}}
|This is the most common training weapon, especially considering that it is affordable and does not degrade. The whip is the second-strongest non-degradable Attack and Defence training weapon in the game. Using this weapon on [[Controlled]] is an easy, but slower way to reach 99 [[Attack]], [[Strength]], and [[Defence]] since all the experience is spread across these three skills. One disadvantage of the abyssal whip is that it cannot train strength without training Attack and Defence at the same time, so [[Combat pure|pures]] should avoid using it to train.
|This is the most common training weapon, especially considering that it is affordable and does not degrade. The whip is the second-strongest non-degradable Attack and Defence training weapon in the game. Using this weapon on Controlled is an easy, but slower way to reach 99 Attack, Strength, and Defence since all the experience is spread across these three skills. One disadvantage of the abyssal whip is that it cannot train strength without training Attack and Defence at the same time, so pures should avoid using it to train.
|-
|-
|{{plink|Saradomin's blessed sword}}
|{{plink|Saradomin's blessed sword}}
|75 [[Attack]]
|75 Attack
|[[Slash]]
|Slash
|[[Strength]]
|Strength
| +100 [[Slash]]<br/>
| +100 Slash<br/>
+88 [[Strength bonus|Strength]]
+88 Strength
|{{Coins|{{GEP|Saradomin sword}}+{{GEP|Saradomin's tear}}}}
|{{Coins|{{GEP|Saradomin sword}}+{{GEP|Saradomin's tear}}}}
|Similar to the [[Abyssal tentacle]], this weapon degrades. Each hit costs {{Coins|{{GEP|Saradomin sword}} * 0.0001}}, costing {{Coins|{{GEP|Saradomin sword}} * 0.15}} per hour of constant use. This is the third-best Strength training weapon in the game. After 10,000 hits, the sword crumbles to dust, and you get the Tear back.
|Similar to the Abyssal tentacle, this weapon degrades. Each hit costs {{Coins|{{GEP|Saradomin sword}} * 0.0001}}, costing {{Coins|{{GEP|Saradomin sword}} * 0.15}} per hour of constant use. This is the third-best Strength training weapon in the game. After 10,000 hits, the sword crumbles to dust, and you get the Tear back.


Not specifically for sale in the Grand Exchange. Created by combining a [[Saradomin sword]] with a [[Saradomin's tear]].
Not specifically for sale in the Grand Exchange. Created by combining a Saradomin sword with a Saradomin's tear.
|-
|-
|{{plink|Abyssal bludgeon}}
|{{plink|Abyssal bludgeon}}
|70 [[Attack]]<br/>
|70 Attack<br/>
70 [[Strength]]
70 Strength
|[[Crush]]
|Crush
|[[Strength]]
|Strength
| +102 [[Crush]]<br/>
| +102 Crush<br/>
+85 [[Strength]]
+85 Strength]]
|{{Coins|{{GEP|Abyssal bludgeon}}}}
|{{Coins|{{GEP|Abyssal bludgeon}}}}
|This is the second-best non-degradable Strength training weapon. It is very useful when fighting a monster with a vulnerability to Crush weapons, such as [[Revenants]] and [[Vet'ion]]. However, its fairly high cost and only slight upgrade over more affordable weapons make it less popular than them.
|This is the second-best non-degradable Strength training weapon. It is very useful when fighting a monster with a vulnerability to Crush weapons, such as Revenants and Vet'ion. However, its fairly high cost and only slight upgrade over more affordable weapons make it less popular than them.
|-
|-
|{{plink|Zamorakian hasta}}
|{{plink|Zamorakian hasta}}
|70 [[Attack]]<br/>
|70 Attack<br/>
[[Barbarian training]]
|Stab]]
|[[Stab]]
|Defence
|[[Defence]]
All stats on Controlled
All stats on [[Controlled]]
| +115 Stab<br/>
| +115 [[Stab]]<br/>
+83 Strength
+83 [[Strength]]
|{{Coins|{{GEP|Zamorakian hasta}}}}
|{{Coins|{{GEP|Zamorakian hasta}}}}
|This weapon is not generally chosen for everyday training due to only being able to train on controlled or defensive. It is both weaker and more expensive than the [[Abyssal whip]]. It is primarily used against monsters with a weakness to Stab, such as all types of [[dragons]]. It also has a decent Crush bonus, so it can be used as an alternative to the Abyssal bludgeon for fighting Crush-weak enemies like [[Kalphites]] and [[Vet'ion]].
|This weapon is not generally chosen for everyday training due to only being able to train on controlled or defensive. It is both weaker and more expensive than the Abyssal whip. It is primarily used against monsters with a weakness to Stab, such as all types of dragons. It also has a decent Crush bonus, so it can be used as an alternative to the Abyssal bludgeon for fighting Crush-weak enemies like Kalphites and Vet'ion.
|-
|-
|{{plink|Abyssal dagger}}
|{{plink|Abyssal dagger}}
|70 [[Attack]]
|70 Attack
|[[Stab]]
|Stab
|[[Strength]]
|Strength
| +105 [[Stab]]<br/>
| +105 Stab<br/>
+83 [[Strength]]
+83 Strength
|{{Coins|{{GEP|Abyssal dagger}}}}
|{{Coins|{{GEP|Abyssal dagger}}}}
|The fourth-best one-handed Strength training weapon. It should not be used for Attack training unless a Stab weapon is needed.
|The fourth-best one-handed Strength training weapon. It should not be used for Attack training unless a Stab weapon is needed.
|-
|-
|{{plink|Staff of the dead}}
|{{plink|Staff of the dead}}
|75 [[Attack]]<br/>
|75 Attack<br/>
75 [[Magic]]
75 Magic
|[[Slash]]
|Slash
|[[Strength]]
|Strength
| +99 [[Slash]]<br/>
| +99 Slash<br/>
+80 [[Strength]]
+80 Strength
|{{Coins|{{GEP|Staff of the dead}}}}
|{{Coins|{{GEP|Staff of the dead}}}}
|The fifth-best one-handed Strength training weapon. It is more accurate with a defender than the next-best Strength training weapon, the [[Saradomin sword]], but has lower strength. This makes the staff better against high-defence monsters, but it is much less affordable. Also it is strictly worse than the [[Abyssal dagger]], which should usually be used instead unless slash is needed.
|The fifth-best one-handed Strength training weapon. It is more accurate with a defender than the next-best Strength training weapon, the Saradomin sword, but has lower strength. This makes the staff better against high-defence monsters, but it is much less affordable. Also it is strictly worse than the Abyssal dagger, which should usually be used instead unless slash is needed.
|-
|-
|{{plink|Saradomin sword}}
|{{plink|Saradomin sword}}
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+82 [[Strength]]
+82 [[Strength]]
|{{Coins|{{GEP|Saradomin sword}}}}
|{{Coins|{{GEP|Saradomin sword}}}}
|The Saradomin sword is a much more affordable Strength training weapon than anything above it on this list. Against lower defence monsters such as [[Yaks]], the Saradomin sword will on average do higher damage per second than the [[Staff of the dead]] due to its higher strength. However, this sword's lack of a shield and the staff's magic capabilities and melee accuracy make the staff usually more desirable if you can afford it.
|The Saradomin sword is a much more affordable Strength training weapon than anything above it on this list. Against lower defence monsters such as Yaks, the Saradomin sword will on average do higher damage per second than the Staff of the dead due to its higher strength. However, this sword's lack of a shield and the staff's magic capabilities and melee accuracy make the staff usually more desirable if you can afford it.
|-
|-
|{{plink|Sarachnis cudgel}}
|{{plink|Sarachnis cudgel}}

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