Pets: Difference between revisions

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(Created page with "{{External|rs}} thumb|300px|A [[menagerie housing many pets.]] A '''pet''' is a non-combat NPC loyal to a player that is generally obtained from monster drops and skilling. Most pets can be interacted with. Most pets do not serve a purpose other than aesthetics, as most pets are very rare drops from certain bosses or skilling activities, and thus are often considered prestigious. A...")
 
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{{External|rs}}
{{External|rs}}
[[File:Pets in a menagerie.png|thumb|300px|A [[menagerie]] housing many pets.]]
[[File:Pets in a menagerie.png|thumb|300px|A collection of many pets.]]
A '''pet''' is a non-combat [[Non-player character|NPC]] loyal to a [[Account|player]] that is generally obtained from [[Monsters|monster]] [[drops]] and skilling. Most pets can be interacted with. Most pets do not serve a purpose other than aesthetics, as most pets are very rare drops from certain [[boss]]es or skilling activities, and thus are often considered prestigious. A player may only have one pet following them at one time. Pets only move at a walking pace (except for [[Nexling]]), if they become stuck and/or too far away from the player they follow, they'll teleport close to the player and continue. They can also be called to the player's side using the [[Call follower]] button under the [[Worn Equipment]] tab.  
A '''pet''' is a non-combat NPC loyal to a player that is generally obtained from [[Monsters|monster]] [[drops]] and skilling. Most pets can be interacted with. Most pets do not serve a purpose other than aesthetics, as most pets are very rare drops from certain [[boss]]es or skilling activities, and thus are often considered prestigious. A player may only have one pet following them at one time. Pets only move at a walking pace (except for [[Nexling]]), if they become stuck and/or too far away from the player they follow, they'll teleport close to the player and continue. They can also be called to the player's side using the [[Call follower]] button under the [[Worn Equipment]] tab.  


Pets may be stored in the [[bank]] or [[inventory]], and will follow the player when dropped. Players can store up to 52 pets in the [[Menagerie]] of a [[player-owned house]] (with the highest-level pet houses).
Pets may be stored in the bank or inventory, and will follow the player when dropped.
 
Unlike other pets, [[cat]]s are the only kind of pets that must be raised to maturity by following the player. Kittens must be stroked and fed regularly or they will run away. Once they reach adult stage, they no longer need to be fed.


==Obtaining a pet==
==Obtaining a pet==
When a player receives a one-off pet (i.e. a [[boss]] or [[Skills|skilling]] pet), it will automatically try to appear as their follower. At the same time, a message in the [[Chat Interface|chatbox]] will state {{mes|You have a funny feeling like you're being followed.|color=red}} Upon receiving a pet, a small sound will be heard.
When a player receives a one-off pet (i.e. a [[boss]] or [[Skills|skilling]] pet), it will automatically try to appear as their follower. At the same time, a message in the chatbox will state {{mes|You have a funny feeling like you're being followed.|color=red}} Upon receiving a pet, a small sound will be heard.
{{Listen
{{Listen
|title = Receiving a pet
|title = Receiving a pet
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|filename = Getting pet.ogg
|filename = Getting pet.ogg
|desc = The sound which can be heard when players receive a one-off pet.}}
|desc = The sound which can be heard when players receive a one-off pet.}}
However, if a player receives a pet while having a follower out (for example, a [[cat]]), it will be placed into their [[inventory]]. When this occurs, the message in the chatbox will instead state {{mes|You feel something weird sneaking into your backpack.|color=red}} If a player's inventory is full '''and''' they have a follower already, they '''will not''' receive the pet; it must instead be claimed from [[Probita]] in [[East Ardougne]] for a reclaim token, which costs 1,000,000 [[coins]]. When skilling, the pet is prioritised over the resource gathered; it will be placed in the last inventory slot available,{{CiteTwitter|author=Mod Ash|url=https://twitter.com/JagexAsh/status/1033777201815191558|date=26 August 2018|archiveurl=https://archive.is/jS1An|archivedate=30 May 2020|quote=Yes, though skilling features will aim to avoid that by putting a new pet in your inventory ahead of whatever skilling resource you were about to be given.}} while the resource gathered will be dropped underneath the player if their inventory becomes full. However, this '''does not''' apply to Farming due to the complexity of the skill's code.{{CiteTwitter|author=Mod Ash|url=https://twitter.com/JagexAsh/status/1162879828384722946|date=17 August 2019|archiveurl=https://archive.vn/feExs|archivedate=14 January 2021|quote=The herb would get the slot and the pet roll would not give you the pet. The devs who plugged in skill pets were able to prioritise the pets for Mining, Hunter, Fishing and Woodcutting, but the Farming code seems to have been nastier to handle that way.}}
However, if a player receives a pet while having a follower out (for example, a cat), it will be placed into their inventory. When this occurs, the message in the chatbox will instead state {{mes|You feel something weird sneaking into your backpack.|color=red}} If a player's inventory is full '''and''' they have a follower already, they '''will not''' receive the pet; it must instead be claimed from [[Probita]] at the [[Home Area]] for a reclaim token, which costs 1,000,000 coins. When skilling, the pet is prioritised over the resource gathered; it will be placed in the last inventory slot available, while the resource gathered will be dropped underneath the player if their inventory becomes full. However, this '''does not''' apply to Farming due to the complexity of the skill's code.


Players can still roll for pet [[drops]] even if they already own it; when this happens, players will receive the message {{mes|You have a funny feeling like you would have been followed...|color=red}} The only exception to this is the [[abyssal orphan]] due to being obtained differently compared to other pets. In addition, players will be given a pet reclaim token, accompanied with the message {{mes|You have been given one free pet reclaim with Probita.|color=#218c21}}
Players can still roll for pet [[drops]] even if they already own it; when this happens, players will receive the message {{mes|You have a funny feeling like you would have been followed...|color=red}} The only exception to this is the [[abyssal orphan]] due to being obtained differently compared to other pets. In addition, players will be given a pet reclaim token, accompanied with the message {{mes|You have been given one free pet reclaim with Probita.|color=#218c21}}
If a player dies with a one-off pet following them (or if it is in their inventory and it is not one of the items protected on death) in a dangerous situation, the pet will be dropped and wander around the area for 30 seconds before despawning. Even if the player returns in time, the pet cannot be picked up, and can be reclaimed from [[Probita]] in [[East Ardougne]] for a reclaim token.
If a player runs out of membership with a pet still following them, the pet is placed in their inventory. They will receive the message {{mes|Your pet is scared into your backpack.|color=red}} If the player does not have space in their inventory, the pet is placed in their bank. If the player's bank is full or exceeds the allowable free-to-play bank space limit, their pet is sent to [[Probita]] in [[East Ardougne]], where they will have a free reclaim token usable to reclaim their pet.{{CiteTwitter|author=Mod Havik|url=https://twitter.com/JagexHavik/status/1541445907186696192|date=27 June 2022|archiveurl=https://archive.ph/PGH7N|archivedate=29 June 2022}}


==List of pets==
==List of pets==

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